vulkan: fix layout qualifiers for 32-bit RGBA float storage reps

r8
r16/r16f
r32f

Sure, GLSL. Makes sense.
This commit is contained in:
Lynne 2024-10-12 00:35:04 +02:00
parent 8c47cf9eea
commit 0e19b05375
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@ -1335,8 +1335,8 @@ const char *ff_vk_shader_rep_fmt(enum AVPixelFormat pix_fmt,
case AV_PIX_FMT_RGBF32:
case AV_PIX_FMT_RGBAF32: {
const char *rep_tab[] = {
[FF_VK_REP_NATIVE] = "rgba32",
[FF_VK_REP_FLOAT] = "rgba32",
[FF_VK_REP_NATIVE] = "rgba32f",
[FF_VK_REP_FLOAT] = "rgba32f",
[FF_VK_REP_INT] = "rgba32i",
[FF_VK_REP_UINT] = "rgba32ui",
};