lavd/sdl: reset context variables after destroy

SDL device reports double free or hangs when quiting.
Reseting variables solves the issue.

The issue is caused by double call of write_trailer callback.
It is called for the first time in write_packet when quit flag is set.
Second call comes from ffmpeg.c or may come from other client application.

Signed-off-by: Lukasz Marek <lukasz.m.luki@gmail.com>
Reviewed-by: Nicolas George <george@nsup.org>
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
This commit is contained in:
Lukasz Marek 2014-02-07 00:30:27 +01:00 committed by Michael Niedermayer
parent 18c3313e65
commit 20fe316e47

View File

@ -71,12 +71,16 @@ static int sdl_write_trailer(AVFormatContext *s)
if (sdl->overlay)
SDL_FreeYUVOverlay(sdl->overlay);
sdl->overlay = NULL;
if (sdl->event_thread)
SDL_WaitThread(sdl->event_thread, NULL);
sdl->event_thread = NULL;
if (sdl->mutex)
SDL_DestroyMutex(sdl->mutex);
sdl->mutex = NULL;
if (sdl->init_cond)
SDL_DestroyCond(sdl->init_cond);
sdl->init_cond = NULL;
if (!sdl->sdl_was_already_inited)
SDL_Quit();