lavu/riscv: implement floating point clips

Unlike x86, fmin/fmax are single instructions, not function calls. They
are much much faster than doing a comparison, then branching based on its
results. With this, audiodsp.vector_clipf gets almost twice as fast, and
a properly unrollled version of it gets 4-5x faster, on SiFive-U74.
This is only the low-hanging fruit: FFMIN and FFMAX are presumably
affected as well.

This likely applies to other instruction sets with native IEEE floats,
especially those lacking a conditional select instruction.
This commit is contained in:
Rémi Denis-Courmont 2024-07-25 22:17:48 +03:00
parent b0b3bea10b
commit 39ced529b0

View File

@ -22,6 +22,7 @@
#define AVUTIL_RISCV_INTMATH_H
#include <stdint.h>
#include <math.h>
#include "config.h"
#include "libavutil/attributes.h"
@ -72,6 +73,24 @@ static av_always_inline av_const int av_clip_intp2_rvi(int a, int p)
return b;
}
#if defined (__riscv_f) || defined (__riscv_zfinx)
#define av_clipf av_clipf_rvf
static av_always_inline av_const float av_clipf_rvf(float a, float min,
float max)
{
return fminf(fmaxf(a, min), max);
}
#endif
#if defined (__riscv_d) || defined (__riscv_zdinx)
#define av_clipd av_clipd_rvd
static av_always_inline av_const float av_clipd_rvd(double a, double min,
double max)
{
return fmin(fmax(a, min), max);
}
#endif
#if defined (__GNUC__) || defined (__clang__)
static inline av_const int ff_ctz_rv(int x)
{