From 6cbb7d673d39e3077923123af9bc5425771d8b59 Mon Sep 17 00:00:00 2001 From: Timo Rothenpieler Date: Sat, 9 Jul 2022 00:10:37 +0200 Subject: [PATCH] avutil/hwcontext_d3d11va: update hwctx flags from input texture At least QSV relies on those being set correctly when deriving a hwctx. --- libavutil/hwcontext_d3d11va.c | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/libavutil/hwcontext_d3d11va.c b/libavutil/hwcontext_d3d11va.c index 6355bd1e29..d492489b79 100644 --- a/libavutil/hwcontext_d3d11va.c +++ b/libavutil/hwcontext_d3d11va.c @@ -287,6 +287,10 @@ static int d3d11va_frames_init(AVHWFramesContext *ctx) av_log(ctx, AV_LOG_ERROR, "User-provided texture has mismatching parameters\n"); return AVERROR(EINVAL); } + + ctx->initial_pool_size = texDesc2.ArraySize; + hwctx->BindFlags = texDesc2.BindFlags; + hwctx->MiscFlags = texDesc2.MiscFlags; } else if (!(texDesc.BindFlags & D3D11_BIND_RENDER_TARGET) && texDesc.ArraySize > 0) { hr = ID3D11Device_CreateTexture2D(device_hwctx->device, &texDesc, NULL, &hwctx->texture); if (FAILED(hr)) {