ffplay: fix planar audio

This caused ALAC to fail since the last merge

Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
This commit is contained in:
Michael Niedermayer 2012-07-20 03:36:33 +02:00
parent 7e17389c1e
commit cdafec69ce

View File

@ -1980,7 +1980,7 @@ static int audio_decode_frame(VideoState *is, double *pts_ptr)
}
if (is->swr_ctx) {
const uint8_t *in[] = { is->frame->data[0] };
const uint8_t **in = is->frame->extended_data;
uint8_t *out[] = {is->audio_buf2};
int out_count = sizeof(is->audio_buf2) / is->audio_tgt.channels / av_get_bytes_per_sample(is->audio_tgt.fmt);
if (wanted_nb_samples != is->frame->nb_samples) {