avutil/hwcontext_d3d12va: add Flags for resource creation

Flags field is added to support diffferent resource creation.

Signed-off-by: Tong Wu <tong1.wu@intel.com>
This commit is contained in:
Tong Wu 2023-09-26 10:11:50 +08:00 committed by Lynne
parent fc25b7866a
commit d822146f4f
4 changed files with 13 additions and 2 deletions

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@ -2,6 +2,9 @@ The last version increases of all libraries were on 2024-03-07
API changes, most recent first:
2024-07-02 - xxxxxxxxxx - lavu 59.28.100 - hwcontext_d3d12va.h
Add AVD3D12VAFramesContext.flags
2024-06-28 - xxxxxxxxxx - lavu 59.27.100 - stereo3d.h
Add AV_STEREO3D_UNSPEC and AV_STEREO3D_VIEW_UNSPEC.

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@ -247,7 +247,7 @@ static AVBufferRef *d3d12va_pool_alloc(void *opaque, size_t size)
.Format = hwctx->format,
.SampleDesc = {.Count = 1, .Quality = 0 },
.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN,
.Flags = D3D12_RESOURCE_FLAG_NONE,
.Flags = hwctx->flags,
};
frame = av_mallocz(sizeof(AVD3D12VAFrame));

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@ -129,6 +129,14 @@ typedef struct AVD3D12VAFramesContext {
* If unset, will be automatically set.
*/
DXGI_FORMAT format;
/**
* Options for working with resources.
* If unset, this will be D3D12_RESOURCE_FLAG_NONE.
*
* @see https://learn.microsoft.com/en-us/windows/win32/api/d3d12/ne-d3d12-d3d12_resource_flags
*/
D3D12_RESOURCE_FLAGS flags;
} AVD3D12VAFramesContext;
#endif /* AVUTIL_HWCONTEXT_D3D12VA_H */

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@ -79,7 +79,7 @@
*/
#define LIBAVUTIL_VERSION_MAJOR 59
#define LIBAVUTIL_VERSION_MINOR 27
#define LIBAVUTIL_VERSION_MINOR 28
#define LIBAVUTIL_VERSION_MICRO 100
#define LIBAVUTIL_VERSION_INT AV_VERSION_INT(LIBAVUTIL_VERSION_MAJOR, \