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avutil/hwcontext_d3d12va: add Flags for resource creation
Flags field is added to support diffferent resource creation. Signed-off-by: Tong Wu <tong1.wu@intel.com>
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@ -2,6 +2,9 @@ The last version increases of all libraries were on 2024-03-07
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API changes, most recent first:
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API changes, most recent first:
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2024-07-02 - xxxxxxxxxx - lavu 59.28.100 - hwcontext_d3d12va.h
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Add AVD3D12VAFramesContext.flags
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2024-06-28 - xxxxxxxxxx - lavu 59.27.100 - stereo3d.h
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2024-06-28 - xxxxxxxxxx - lavu 59.27.100 - stereo3d.h
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Add AV_STEREO3D_UNSPEC and AV_STEREO3D_VIEW_UNSPEC.
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Add AV_STEREO3D_UNSPEC and AV_STEREO3D_VIEW_UNSPEC.
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@ -247,7 +247,7 @@ static AVBufferRef *d3d12va_pool_alloc(void *opaque, size_t size)
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.Format = hwctx->format,
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.Format = hwctx->format,
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.SampleDesc = {.Count = 1, .Quality = 0 },
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.SampleDesc = {.Count = 1, .Quality = 0 },
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.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN,
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.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN,
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.Flags = D3D12_RESOURCE_FLAG_NONE,
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.Flags = hwctx->flags,
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};
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};
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frame = av_mallocz(sizeof(AVD3D12VAFrame));
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frame = av_mallocz(sizeof(AVD3D12VAFrame));
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@ -129,6 +129,14 @@ typedef struct AVD3D12VAFramesContext {
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* If unset, will be automatically set.
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* If unset, will be automatically set.
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*/
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*/
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DXGI_FORMAT format;
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DXGI_FORMAT format;
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/**
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* Options for working with resources.
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* If unset, this will be D3D12_RESOURCE_FLAG_NONE.
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*
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* @see https://learn.microsoft.com/en-us/windows/win32/api/d3d12/ne-d3d12-d3d12_resource_flags
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*/
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D3D12_RESOURCE_FLAGS flags;
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} AVD3D12VAFramesContext;
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} AVD3D12VAFramesContext;
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#endif /* AVUTIL_HWCONTEXT_D3D12VA_H */
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#endif /* AVUTIL_HWCONTEXT_D3D12VA_H */
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@ -79,7 +79,7 @@
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*/
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*/
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#define LIBAVUTIL_VERSION_MAJOR 59
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#define LIBAVUTIL_VERSION_MAJOR 59
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#define LIBAVUTIL_VERSION_MINOR 27
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#define LIBAVUTIL_VERSION_MINOR 28
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#define LIBAVUTIL_VERSION_MICRO 100
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#define LIBAVUTIL_VERSION_MICRO 100
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#define LIBAVUTIL_VERSION_INT AV_VERSION_INT(LIBAVUTIL_VERSION_MAJOR, \
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#define LIBAVUTIL_VERSION_INT AV_VERSION_INT(LIBAVUTIL_VERSION_MAJOR, \
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