doc/platform: Replace Visual Studio section with build instructions

Signed-off-by: Derek Buitenhuis <derek.buitenhuis@gmail.com>
This commit is contained in:
Derek Buitenhuis 2012-09-27 18:39:02 +00:00
parent 7147efa9f5
commit f8241055c7

View File

@ -80,7 +80,7 @@ To get help and instructions for building FFmpeg under Windows, check out
the FFmpeg Windows Help Forum at
@url{http://ffmpeg.arrozcru.org/}.
@section Native Windows compilation
@section Native Windows compilation using MinGW or MinGW-w64
FFmpeg can be built to run natively on Windows using the MinGW or MinGW-w64
toolchains. Install the latest versions of MSYS and MinGW or MinGW-w64 from
@ -107,21 +107,76 @@ libavformat) as DLLs.
@end itemize
@section Microsoft Visual C++ compatibility
@section Microsoft Visual C++
As stated in the FAQ, FFmpeg will not compile under MSVC++. However, if you
want to use the libav* libraries in your own applications, you can still
compile those applications using MSVC++. But the libav* libraries you link
to @emph{must} be built with MinGW. However, you will not be able to debug
inside the libav* libraries, since MSVC++ does not recognize the debug
symbols generated by GCC.
We strongly recommend you to move over from MSVC++ to MinGW tools.
FFmpeg can be built with MSVC using a C99-to-C89 conversion utility and
wrapper. At this time, only static builds are supported.
This description of how to use the FFmpeg libraries with MSVC++ is based on
Microsoft Visual C++ 2005 Express Edition. If you have a different version,
you might have to modify the procedures slightly.
You will need the following prerequisites:
@subsection Using shared libraries
@itemize
@item @uref{https://github.com/rbultje/c99-to-c89/, C99-to-C89 Converter & Wrapper}
@item @uref{http://code.google.com/p/msinttypes/, msinttypes}
@item @uref{http://www.mingw.org/, MSYS}
@item @uref{http://yasm.tortall.net/, YASM}
@item @uref{http://gnuwin32.sourceforge.net/packages/bc.htm, bc for Windows} if
you want to run @uref{fate.html, FATE}.
@end itemize
To set up a proper MSVC environment in MSYS, you simply need to run
@code{msys.bat} from the Visual Studio command prompt.
Caveat: Run @code{which link} to see which link you are using. If it is located
at @code{/bin/link.exe}, then you have the wrong link in your @code{PATH}.
Either move/remove that copy, or make sure MSVC's link.exe is higher up in your
@code{PATH} than coreutils'.
Place @code{c99wrap.exe}, @code{c99conv.exe}, and @code{yasm.exe} somewhere
in your @code{PATH}.
Next, make sure @code{inttypes.h} and any other headers and libs you want to use
are located in a spot that MSVC can see. Do so by modifying the @code{LIB} and
@code{INCLUDE} environment variables to include the @strong{Windows} paths to
these directories. Alternatively, you can try and use the
@code{--extra-cflags}/@code{--extra-ldflags} configure options.
Finally, run:
@example
./configure --toolchain=msvc
make
make install
@end example
Notes:
@itemize
@item If you wish to build with zlib support, you will have to grab a compatible
zlib binary from somewhere, with an MSVC import lib, or if you wish to link
statically, you can follow the instructions below to build a compatible
@code{zlib.lib} with MSVC. Regardless of which method you use, you must still
follow step 3, or compilation will fail.
@enumerate
@item Grab the @uref{http://zlib.net/, zlib sources}.
@item Edit @code{win32/Makefile.msc} so that it uses -MT instead of -MD, since
this is how FFmpeg is built as well.
@item Edit @code{zconf.h} and remove its inclusion of @code{unistd.h}. This gets
erroneously included when building FFmpeg.
@item Run @code{nmake -f win32/Makefile.msc}.
@item Move @code{zlib.lib}, @code{zconf.h}, and @code{zlib.h} to somewhere MSVC
can see.
@end enumerate
@item FFmpeg has been tested with Visual Studio 2010 and 2012, Pro and Express.
Anything else is not officially supported.
@end itemize
@subsection Using shared libraries built with MinGW in Visual Studio
Currently, if you want to build shared libraries on Windows, you need to
use MinGW.
This is how to create DLL and LIB files that are compatible with MSVC++: