Pass pointer to sample buffer instead of channel number to various
functions called from decode_subframe(). Also simplify a few
expressions within this function.
The h264_vdpau decoder crashed if output colorspace was not 8-bit 420.
Add a check to error out instead (current hardware does not support
other colorspaces, so successful decoding is not possible).
Signed-off-by: Martin Storsjö <martin@martin.st>
The way this bit is decoded was accidentally flipped in b70feb405,
leading to warnings "Encountered a bad or corrupted frame" for each
decoded frame.
Signed-off-by: Martin Storsjö <martin@martin.st>
This function is always called with a non-negative argument, so
those special cases are not needed. In the places the argument
might be zero, the return value for a zero argument does not matter
since it would then be used to scale an array full of zeros.
Signed-off-by: Mans Rullgard <mans@mansr.com>
Note that the symbols used to run the hardware decoder in asynchronous mode
have been marked deprecated and will be dropped at a future version bump.
Signed-off-by: Diego Biurrun <diego@biurrun.de>
This fixes two issues preventing suncc from building this code.
The undocumented 'a' operand modifier, causing gcc to omit a $ in
front of immediate operands (as required in addresses), is not
supported by suncc. Luckily, the also undocumented 'c' modifer
has the same effect and is supported.
On some asm statements with a large number of operands, suncc for no
obvious reason fails to correctly substitute some of the operands.
Fortunately, some of the operands in these statements are plain
numbers which can be inserted directly into the code block instead
of passed as operands.
With these changes, the code builds correctly with both gcc and
suncc.
Signed-off-by: Mans Rullgard <mans@mansr.com>
This code contains a C array of addresses of labels defined in
inline asm. To do this, the names must be declared as external
in C. The declared type does not matter since only the address is
used, and for some reason, the author of the code used the 'void'
type despite taking the address of a void expression being invalid.
Changing the type to char, a reasonable choice since the alignment
of the code labels cannot be known or guaranteed, eliminates gcc
warnings and allows building with suncc.
Signed-off-by: Mans Rullgard <mans@mansr.com>
Although a reasonable compiler will probably optimise out the
actual store and load, this operation still implies a truncation
to 16 bits which the compiler will probably not realise is not
necessary here.
Signed-off-by: Mans Rullgard <mans@mansr.com>
Writing the scaled excitation to a scratch buffer (borrowing the
'audio' array) instead of modifying it in place avoids the need
to save and restore the unscaled values.
Signed-off-by: Mans Rullgard <mans@mansr.com>
Use saturating addition functions instead of 64-bit intermediates
and separate clipping. This is much faster when dedicated
instructions are available.
Signed-off-by: Mans Rullgard <mans@mansr.com>
Firstly, nothing in this function can overflow 32 bits so the use
of a 64-bit type is completely unnecessary. Secondly, the scale
is either a power of two or 0x7fff. Doing separate loops for these
cases avoids using multiplications. Finally, since only the number
of bits, not the actual value, of the maximum value is needed, the
bitwise or of all the values serves the purpose while being faster.
It is worth noting that even if overflow could happen, it was not
handled correctly anyway.
Signed-off-by: Mans Rullgard <mans@mansr.com>
The operands in both cases are 16-bit so cannot overflow a 32-bit
destination. In gain_scale() the inputs are reduced to 14-bit,
so even the shift cannot overflow.
Signed-off-by: Mans Rullgard <mans@mansr.com>
Adding instead of subtracting the products in the loop allows the
compiler to generate more efficient multiply-accumulate instructions
when 16-bit multiply-subtract is not available. ARM has only
multiply-accumulate for 16-bit operands. In general, if only one
variant exists, it is usually accumulate rather than subtract.
In the same spirit, using the dedicated saturation function enables
use of any special optimised versions of this.
Signed-off-by: Mans Rullgard <mans@mansr.com>
C++ does not allow to mix different enums, so e.g. code comparing
ACodecID with CodecID would fail to compile with gcc.
This very evil hack should fix this problem.
In 16-bit arithmetic, x * 0xffffc is simply x * -4 with extra overflows,
(and the constant was probably meant to be 0xfffc). Combined with the
shift, this simplifies to -x >> 1. Finally, clearing the low two bits
with a 32-bit mask and switching to a 32-bit type allows more efficient
code on 32-bit machines.
Signed-off-by: Mans Rullgard <mans@mansr.com>
At both places this function is called, mb_[xy] == s->mb_[xy]
making the call together with following code equivalent to
simply assigning zeros.
Signed-off-by: Mans Rullgard <mans@mansr.com>
The main benefit of inlining this function is from constant
propagation for the 'field_based' argument. Instead of inlining
all calls, create two versions of the function for field_based
values of 0 and 1.
Signed-off-by: Mans Rullgard <mans@mansr.com>
This file defines a single, huge function, MPV_motion(), which
although being declared inline is not actually inlined by the
compiler (for good reason). There is thus no sense in defining
this function in a header file, resulting in multiple copies of
it in the final library.
Signed-off-by: Mans Rullgard <mans@mansr.com>
This adds a hidden config variable for the mpegvideo.o dependency
and selects from the codecs which require it.
Signed-off-by: Mans Rullgard <mans@mansr.com>
This macro is only used in two places, both in libavcodec, so this
is a more sensible place for it.
Two small tweaks to the macro are made:
- removing the trailing semicolon
- dropping unnecessary 'volatile' from the x86 asm
Signed-off-by: Mans Rullgard <mans@mansr.com>
It expects maximum value to be 32767 but calculations in scale_vector()
which uses this function can give it ABS(-32768) which leads to wrong
result and thus clipping is needed.
yasm tolerates mismatch between movd/movq and source register size,
adjusting the instruction according to the register. nasm is more
strict.
Signed-off-by: Mans Rullgard <mans@mansr.com>
The check is bogus since the nuv frameheader is already skipped
and the (decompressed) RTjpeg header is checked.
This reverts commit f6afacdb3b.
CC: libav-stable@libav.org
If there was a failure inflating, or reinitializing
the zstream, the current frame's buffer would be lost.
Signed-off-by: Derek Buitenhuis <derek.buitenhuis@gmail.com>
In the GNU assembler, a relational expression, bizarrely, has the
value -1 if true, whereas in Apple's it is +1. This patch makes
sure the correct expression is used in both cases.
Signed-off-by: Mans Rullgard <mans@mansr.com>
The clang integrated assembler does not support pre-UAL syntax,
while gcc requires pre-UAL syntax for ARM code. A patch[1] for
clang to support the old syntax as well has been ignored since
January.
This patch chooses the syntax appropriate for each compiler,
allowing both to build the code. Notably, this change allows
building for iphone with the latest Apple Xcode update.
[1] http://llvm.org/bugs/show_bug.cgi?id=11855
Signed-off-by: Mans Rullgard <mans@mansr.com>
Refactoring mmx2/mmxext YASM code with cpuflags will force renames.
So switching to a consistent naming scheme beforehand is sensible.
The name "mmxext" is more official and widespread and also the name
of the CPU flag, as reported e.g. by the Linux kernel.
For left HFYU prediction, we predict from the buffer buf+1 using 8- or
16-byte reads. This means that aligning the buffer by 16 bytes is in
itself not sufficient, because if the width itself is 16- or 8-byte
aligned, the buffer will not be padded, and thus a read of size 16 at
buf+1 will overflow boundaries at the right edge. Padding the buffer by
1 byte is sufficient to not overflow its boundaries.
Fixes bug 342.
This makes add_hfyu_left_prediction_sse4() handle sources that are not
16-byte aligned in its own function rather than by proxying the call to
add_hfyu_left_prediction_ssse3(). This fixes a crash on Win64, since the
sse4 version clobberes xmm6, but the ssse3 version (which uses MMX regs)
does not restore it, thus leading to XMM clobbering and RSP being off.
Fixes bug 342.
The scaling process for obtaining direct MVs from co-located field MVs
is the same for interlaced field and progressive pictures.
Signed-off-by: Kostya Shishkov <kostya.shishkov@gmail.com>
In VC-1 interlaced field pictures, chroma motion vectors can extend beyond
picture boundary even if luma vectors are bounded. The problem shows up
only for hpel interpolated MVs, and may be due to the way motion vectors
are scaled / cropped.
Thanks to Konstantin Shishkov for suggesting the fix. This fixes
long-known segfaults in MC-VC1.ts from videolan streams archive.
Signed-off-by: Kostya Shishkov <kostya.shishkov@gmail.com>
Currently there is a wild mix of 3dn2/3dnow2/3dnowext. Switching to
"3dnowext", which is a more common name of the CPU flag, as reported
e.g. by the Linux kernel, unifies this.
Fixed codebook mode in 5300 rate may write up to SUBFRAME_LEN + 4 and
that is considered normal by the reference decoder. Without that additional
padding it might overwrite first elements of LPC history.
Some calculations were changed in b6a3849 to use mmsize, which was not correct
for the AVX version, which uses INIT_YMM and therefore has mmsize == 32.
Fixes Bug 341.
Signed-off-by: Justin Ruggles <justin.ruggles@gmail.com>
This allows building dct-test even if aandcttab.o is not pulled in
by any enabled codec. The DCT with which these tables are used does
not use them directly, so building it without the tables is possible.
Signed-off-by: Mans Rullgard <mans@mansr.com>
Reordering the members in this struct reduces the holes required
to maintain alignment. With this order, the only remaining, and
unavoidable, hole is 3 bytes following left_nnz.
Signed-off-by: Mans Rullgard <mans@mansr.com>
These functions are not faster than other mmx implementations on
any hardware I have been able to test on, and they are horribly
inaccurate. There is thus no reason to ever use them.
Signed-off-by: Mans Rullgard <mans@mansr.com>
The standard syntax requires two destination registers for
LDRD/STRD instructions. Some versions of the GNU assembler
allow using only one with the second implicit, others are
more strict.
Signed-off-by: Mans Rullgard <mans@mansr.com>
This completes the conversion of h264dsp to yasm; note that h264 also
uses some dsputil functions, most notably qpel. Performance-wise, the
yasm-version is ~10 cycles faster (182->172) on x86-64, and ~8 cycles
faster (201->193) on x86-32.
These decoders use a special non-MPEG2 IDCT. Call it directly
instead of going through dsputil. There is never any reason
to use a regular IDCT with these decoders or to use the EA IDCT
with other codecs.
This also fixes the bizarre situation of eamad and eatqi decoding
incorrectly if eatgq is disabled.
Signed-off-by: Mans Rullgard <mans@mansr.com>
There is no sense in pulling in this monster struct just for
a handful of fields. The code does not call any functions
expecting an MpegEncContext.
Signed-off-by: Mans Rullgard <mans@mansr.com>
Without this, cglobal will expand "z" to "zh" to access the high byte
in a register's word, which causes a name collision with the ZH(x) macro
further up in this file.
This fixes out of array writes
Found-by: Mateusz "j00ru" Jurczyk and Gynvael Coldwind
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
Signed-off-by: Kostya Shishkov <kostya.shishkov@gmail.com>
Mixing yasm and inline asm is a bad idea, since if either yasm or inline
asm is not supported by your toolchain, all of the asm stops working.
Thus, better to use either one or the other alone.
Signed-off-by: Derek Buitenhuis <derek.buitenhuis@gmail.com>
In ff_put_pixels_clamped_mmx(), there are two assembly code blocks.
In the first block (in the unrolled loop), the instructions
"movq 8%3, %%mm1 \n\t", and so forth, have problems.
From above instruction, it is clear what the programmer wants: a load from
p + 8. But this assembly code doesn’t guarantee that. It only works if the
compiler puts p in a register to produce an instruction like this:
"movq 8(%edi), %mm1". During compiler optimization, it is possible that the
compiler will be able to constant propagate into p. Suppose p = &x[10000].
Then operand 3 can become 10000(%edi), where %edi holds &x. And the instruction
becomes "movq 810000(%edx)". That is, it will stride by 810000 instead of 8.
This will cause a segmentation fault.
This error was fixed in the second block of the assembly code, but not in
the unrolled loop.
How to reproduce:
This error is exposed when we build using Intel C++ Compiler, with
IPO+PGO optimization enabled. Crashed when decoding an MJPEG video.
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
Signed-off-by: Derek Buitenhuis <derek.buitenhuis@gmail.com>
Set picture type before calling get_buffer.
This allows the DR application to make better decisions.
It also fixes a resource leak in case of missing reference frames
since it would call get_buffer but never release_buffer.
Also use FFSWAP to ensure that the AVFrame is properly initialized
in the next get_buffer (in particular that data[0] is NULL).
Signed-off-by: Reimar Döffinger <Reimar.Doeffinger@gmx.de>
Signed-off-by: Derek Buitenhuis <derek.buitenhuis@gmail.com>
Write out the NAL decoding loops in full so that they are easier
to parse for a preprocessor without it having to be aware of macros
or other such things in C code.
This also makes the code more readable.
Signed-off-by: Luca Barbato <lu_zero@gentoo.org>
This moves all VP3-specific function pointers from dsputil to a
new vp3dsp context. There is no reason to ever use the VP3 IDCT
where an MPEG2 IDCT is expected or vice versa.
Signed-off-by: Mans Rullgard <mans@mansr.com>
It turns out that the reference decoder subtracts 128 from DC during block
decode but adds it back during reordering block with zigzag pattern.
Transforming block with incorrect DC caused heavy visual artifacts for
many quantisers.
Passing a cutoff value < sample_rate/256 will cause a crash.
Also, values >20000 will have no effect and 20000 will be used anyway.
Signed-off-by: Mohammad Alsaleh <msal@tormail.org>
Signed-off-by: Martin Storsjö <martin@martin.st>
This was unnoticed on linux, since stdlib.h apparently includes
files declaring the pthread_mutex_t and pthread_cond_t types.
Signed-off-by: Ronald S. Bultje <rsbultje@gmail.com>
Testing gives 25-30% gain on HD clips with two threads and
up to 50% gain with eight threads.
Sliced threading uses more memory than single or frame threading.
Frame threading and single threading keep the previous memory
layout.
Signed-off-by: Luca Barbato <lu_zero@gentoo.org>
The number of pixel formats outgrew the number of available bits in
the bitmask used in avcodec_find_best_pix_fmt().
avcodec_find_best_pix_fmt2() uses a PIX_FMT_NONE terminated list
of pixel formats instead.