Fixes two warnings:
libavfilter/avf_showspatial.c:157:26: warning: variable ‘w’ set but not used
libavfilter/avf_showspatial.c:157:23: warning: variable ‘h’ set but not used
Currently, picref will be freed by calling av_frame_free(&picref) in
submit_frame() in qsvvpp.c when working in system memory mode,and normally it
is freed in filter_frame() in vf_vpp_qsv.c when working in other modes.
Double free happens when working in system memory mode, remove to
fix the memory issue.
Reproduce:
ffmpeg -init_hw_device qsv=foo -filter_hw_device foo -f rawvideo -pix_fmt nv12 -s:v 852x480 \
-i 852x480.nv12 -vf 'vpp_qsv=w=500:h=400' -f rawvideo -pix_fmt nv12 qsv.nv12
Signed-off-by: Linjie Fu <linjie.fu@intel.com>
Signed-off-by: Zhong Li <zhong.li@intel.com>
Fixes infinte loop with -vf loop=loop=1 and also fixes looping when the input
is less frames than the specified loop size.
Possible regressions since ef1aadffc7.
Signed-off-by: Marton Balint <cus@passwd.hu>
Add dilation parameter in dnn native to support dilated convolution.
Signed-off-by: Xuewei Meng <xwmeng96@gmail.com>
Signed-off-by: Steven Liu <lq@onvideo.cn>
ff_filter_get_nb_threads() respect AVFilterContext.nb_threads and
graph->nb_threads both, in most case, we perfer this API than using
ctx->graph->nb_threads directly.
Reviewed-by: Steven Liu <lq@onvideo.cn>
Reviewed-by: Paul B Mahol <onemda@gmail.com>
Signed-off-by: Jun Zhao <barryjzhao@tencent.com>
Add "Leaky_relu" and "None" option in activation function.
Reviewed-by: Guo, Yejun <yejun.guo@intel.com>
Signed-off-by: Xuewei Meng <xwmeng96@gmail.com>
Signed-off-by: Steven Liu <lq@onvideo.cn>
Add another two padding methods "VALID" and "SAME" as tensorflow,
and keep the existing "SAME_CLAMP_TO_EDGE" method suggested by sr filter.
As "SAME_CLAMP_TO_EDGE"can keep the output with the same size as original input,
and gives a slight better result as mentioned by sr filter.
Reviewed-by: Guo, Yejun <yejun.guo@intel.com>
Signed-off-by: Xuewei Meng <xwmeng96@gmail.com>
Signed-off-by: Steven Liu <lq@onvideo.cn>
I'm not sure why this was written the way it was originally. We
initialise the plane addresses correctly in hwcontext_cuda so
why try and play games to calculate the plane offsets directly
in this code?
When i converted the filter to use texture objects instead of
texture references, I incorrect dropped the `pixel_size` scaling
factor when setting `pitchInBytes`. `src_pitch` is in pixels and
so must be scaled up.
b3b7ba62 introduced undefined behaviour: A (non-modifiable) string
literal has been assigned to a modifiable string; said string was indeed
modified later via av_strtok.
This of course caused compiler warnings because of the discarded
qualifier; these are in particular fixed by this commit.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@gmail.com>
currently, only float is supported as model input, actually, there
are other data types, this patch adds uint8.
Signed-off-by: Guo, Yejun <yejun.guo@intel.com>
Signed-off-by: Pedro Arthur <bygrandao@gmail.com>
some models such as ssd, yolo have more than one output.
the clean up code in this patch is a little complex, it is because
that set_input_output_tf could be called for many times together
with ff_dnn_execute_model_tf, we have to clean resources for the
case that the two interfaces are called interleaved.
Signed-off-by: Guo, Yejun <yejun.guo@intel.com>
Signed-off-by: Pedro Arthur <bygrandao@gmail.com>