FFmpeg/libavcodec/tscc.c
Andreas Rheinhardt 4243da4ff4 avcodec/codec_internal: Use union for FFCodec decode/encode callbacks
This is possible, because every given FFCodec has to implement
exactly one of these. Doing so decreases sizeof(FFCodec) and
therefore decreases the size of the binary.
Notice that in case of position-independent code the decrease
is in .data.rel.ro, so that this translates to decreased
memory consumption.

Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
2022-04-05 20:02:37 +02:00

185 lines
5.4 KiB
C

/*
* TechSmith Camtasia decoder
* Copyright (c) 2004 Konstantin Shishkov
*
* This file is part of FFmpeg.
*
* FFmpeg is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* FFmpeg is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with FFmpeg; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
/**
* @file
* TechSmith Camtasia decoder
*
* Fourcc: TSCC
*
* Codec is very simple:
* it codes picture (picture difference, really)
* with algorithm almost identical to Windows RLE8,
* only without padding and with greater pixel sizes,
* then this coded picture is packed with ZLib
*
* Supports: BGR8,BGR555,BGR24 - only BGR8 and BGR555 tested
*/
#include <stdio.h>
#include <stdlib.h>
#include "avcodec.h"
#include "codec_internal.h"
#include "decode.h"
#include "internal.h"
#include "msrledec.h"
#include "zlib_wrapper.h"
#include <zlib.h>
typedef struct TsccContext {
AVCodecContext *avctx;
AVFrame *frame;
// Bits per pixel
int bpp;
// Decompressed data size
unsigned int decomp_size;
// Decompression buffer
unsigned char* decomp_buf;
GetByteContext gb;
int height;
FFZStream zstream;
uint32_t pal[256];
} CamtasiaContext;
static int decode_frame(AVCodecContext *avctx, AVFrame *rframe,
int *got_frame, AVPacket *avpkt)
{
const uint8_t *buf = avpkt->data;
int buf_size = avpkt->size;
CamtasiaContext * const c = avctx->priv_data;
z_stream *const zstream = &c->zstream.zstream;
AVFrame *frame = c->frame;
int ret;
int palette_has_changed = 0;
if (c->avctx->pix_fmt == AV_PIX_FMT_PAL8) {
palette_has_changed = ff_copy_palette(c->pal, avpkt, avctx);
}
ret = inflateReset(zstream);
if (ret != Z_OK) {
av_log(avctx, AV_LOG_ERROR, "Inflate reset error: %d\n", ret);
return AVERROR_UNKNOWN;
}
zstream->next_in = buf;
zstream->avail_in = buf_size;
zstream->next_out = c->decomp_buf;
zstream->avail_out = c->decomp_size;
ret = inflate(zstream, Z_FINISH);
// Z_DATA_ERROR means empty picture
if (ret == Z_DATA_ERROR && !palette_has_changed) {
return buf_size;
}
if ((ret != Z_OK) && (ret != Z_STREAM_END) && (ret != Z_DATA_ERROR)) {
av_log(avctx, AV_LOG_ERROR, "Inflate error: %d\n", ret);
return AVERROR_UNKNOWN;
}
if ((ret = ff_reget_buffer(avctx, frame, 0)) < 0)
return ret;
if (ret != Z_DATA_ERROR) {
bytestream2_init(&c->gb, c->decomp_buf,
c->decomp_size - zstream->avail_out);
ff_msrle_decode(avctx, frame, c->bpp, &c->gb);
}
/* make the palette available on the way out */
if (c->avctx->pix_fmt == AV_PIX_FMT_PAL8) {
frame->palette_has_changed = palette_has_changed;
memcpy(frame->data[1], c->pal, AVPALETTE_SIZE);
}
if ((ret = av_frame_ref(rframe, frame)) < 0)
return ret;
*got_frame = 1;
/* always report that the buffer was completely consumed */
return buf_size;
}
static av_cold int decode_init(AVCodecContext *avctx)
{
CamtasiaContext * const c = avctx->priv_data;
c->avctx = avctx;
c->height = avctx->height;
switch(avctx->bits_per_coded_sample){
case 8: avctx->pix_fmt = AV_PIX_FMT_PAL8; break;
case 16: avctx->pix_fmt = AV_PIX_FMT_RGB555; break;
case 24:
avctx->pix_fmt = AV_PIX_FMT_BGR24;
break;
case 32: avctx->pix_fmt = AV_PIX_FMT_0RGB32; break;
default: av_log(avctx, AV_LOG_ERROR, "Camtasia error: unknown depth %i bpp\n", avctx->bits_per_coded_sample);
return AVERROR_PATCHWELCOME;
}
c->bpp = avctx->bits_per_coded_sample;
// buffer size for RLE 'best' case when 2-byte code precedes each pixel and there may be padding after it too
c->decomp_size = (((avctx->width * c->bpp + 7) >> 3) + 3 * avctx->width + 2) * avctx->height + 2;
/* Allocate decompression buffer */
if (c->decomp_size) {
if (!(c->decomp_buf = av_malloc(c->decomp_size))) {
av_log(avctx, AV_LOG_ERROR, "Can't allocate decompression buffer.\n");
return AVERROR(ENOMEM);
}
}
c->frame = av_frame_alloc();
if (!c->frame)
return AVERROR(ENOMEM);
return ff_inflate_init(&c->zstream, avctx);
}
static av_cold int decode_end(AVCodecContext *avctx)
{
CamtasiaContext * const c = avctx->priv_data;
av_freep(&c->decomp_buf);
av_frame_free(&c->frame);
ff_inflate_end(&c->zstream);
return 0;
}
const FFCodec ff_tscc_decoder = {
.p.name = "camtasia",
.p.long_name = NULL_IF_CONFIG_SMALL("TechSmith Screen Capture Codec"),
.p.type = AVMEDIA_TYPE_VIDEO,
.p.id = AV_CODEC_ID_TSCC,
.priv_data_size = sizeof(CamtasiaContext),
.init = decode_init,
.close = decode_end,
FF_CODEC_DECODE_CB(decode_frame),
.p.capabilities = AV_CODEC_CAP_DR1,
.caps_internal = FF_CODEC_CAP_INIT_THREADSAFE | FF_CODEC_CAP_INIT_CLEANUP,
};