FFmpeg/libavcodec/dxva2.c
Hendrik Leppkes 7c46f24bde Merge commit 'e3d4784eb31b3ea4a97f2d4c698a75fab9bf3d86'
* commit 'e3d4784eb31b3ea4a97f2d4c698a75fab9bf3d86':
  d3d11va: WindowsPhone requires a mutex around ID3D11VideoContext

Merged-by: Hendrik Leppkes <h.leppkes@gmail.com>
2015-09-17 11:31:40 +02:00

288 lines
9.5 KiB
C

/*
* DXVA2 HW acceleration.
*
* copyright (c) 2010 Laurent Aimar
*
* This file is part of FFmpeg.
*
* FFmpeg is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* FFmpeg is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with FFmpeg; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include <assert.h>
#include <string.h>
#include "libavutil/log.h"
#include "libavutil/time.h"
#include "avcodec.h"
#include "dxva2_internal.h"
void *ff_dxva2_get_surface(const AVFrame *frame)
{
return frame->data[3];
}
unsigned ff_dxva2_get_surface_index(const AVCodecContext *avctx,
const AVDXVAContext *ctx,
const AVFrame *frame)
{
void *surface = ff_dxva2_get_surface(frame);
unsigned i;
for (i = 0; i < DXVA_CONTEXT_COUNT(avctx, ctx); i++)
if (DXVA_CONTEXT_SURFACE(avctx, ctx, i) == surface)
return i;
assert(0);
return 0;
}
int ff_dxva2_commit_buffer(AVCodecContext *avctx,
AVDXVAContext *ctx,
DECODER_BUFFER_DESC *dsc,
unsigned type, const void *data, unsigned size,
unsigned mb_count)
{
void *dxva_data;
unsigned dxva_size;
int result;
HRESULT hr = 0;
#if CONFIG_D3D11VA
if (avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD)
hr = ID3D11VideoContext_GetDecoderBuffer(D3D11VA_CONTEXT(ctx)->video_context,
D3D11VA_CONTEXT(ctx)->decoder,
type,
&dxva_size, &dxva_data);
#endif
#if CONFIG_DXVA2
if (avctx->pix_fmt == AV_PIX_FMT_DXVA2_VLD)
hr = IDirectXVideoDecoder_GetBuffer(DXVA2_CONTEXT(ctx)->decoder, type,
&dxva_data, &dxva_size);
#endif
if (FAILED(hr)) {
av_log(avctx, AV_LOG_ERROR, "Failed to get a buffer for %u: 0x%lx\n",
type, hr);
return -1;
}
if (size <= dxva_size) {
memcpy(dxva_data, data, size);
#if CONFIG_D3D11VA
if (avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD) {
D3D11_VIDEO_DECODER_BUFFER_DESC *dsc11 = dsc;
memset(dsc11, 0, sizeof(*dsc11));
dsc11->BufferType = type;
dsc11->DataSize = size;
dsc11->NumMBsInBuffer = mb_count;
}
#endif
#if CONFIG_DXVA2
if (avctx->pix_fmt == AV_PIX_FMT_DXVA2_VLD) {
DXVA2_DecodeBufferDesc *dsc2 = dsc;
memset(dsc2, 0, sizeof(*dsc2));
dsc2->CompressedBufferType = type;
dsc2->DataSize = size;
dsc2->NumMBsInBuffer = mb_count;
}
#endif
result = 0;
} else {
av_log(avctx, AV_LOG_ERROR, "Buffer for type %u was too small\n", type);
result = -1;
}
#if CONFIG_D3D11VA
if (avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD)
hr = ID3D11VideoContext_ReleaseDecoderBuffer(D3D11VA_CONTEXT(ctx)->video_context, D3D11VA_CONTEXT(ctx)->decoder, type);
#endif
#if CONFIG_DXVA2
if (avctx->pix_fmt == AV_PIX_FMT_DXVA2_VLD)
hr = IDirectXVideoDecoder_ReleaseBuffer(DXVA2_CONTEXT(ctx)->decoder, type);
#endif
if (FAILED(hr)) {
av_log(avctx, AV_LOG_ERROR,
"Failed to release buffer type %u: 0x%lx\n",
type, hr);
result = -1;
}
return result;
}
int ff_dxva2_common_end_frame(AVCodecContext *avctx, AVFrame *frame,
const void *pp, unsigned pp_size,
const void *qm, unsigned qm_size,
int (*commit_bs_si)(AVCodecContext *,
DECODER_BUFFER_DESC *bs,
DECODER_BUFFER_DESC *slice))
{
AVDXVAContext *ctx = avctx->hwaccel_context;
unsigned buffer_count = 0;
#if CONFIG_D3D11VA
D3D11_VIDEO_DECODER_BUFFER_DESC buffer11[4];
#endif
#if CONFIG_DXVA2
DXVA2_DecodeBufferDesc buffer2[4];
#endif
DECODER_BUFFER_DESC *buffer = NULL, *buffer_slice = NULL;
int result, runs = 0;
HRESULT hr;
unsigned type;
do {
#if CONFIG_D3D11VA
if (avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD) {
if (D3D11VA_CONTEXT(ctx)->context_mutex != INVALID_HANDLE_VALUE)
WaitForSingleObjectEx(D3D11VA_CONTEXT(ctx)->context_mutex, INFINITE, FALSE);
hr = ID3D11VideoContext_DecoderBeginFrame(D3D11VA_CONTEXT(ctx)->video_context, D3D11VA_CONTEXT(ctx)->decoder,
ff_dxva2_get_surface(frame),
0, NULL);
}
#endif
#if CONFIG_DXVA2
if (avctx->pix_fmt == AV_PIX_FMT_DXVA2_VLD)
hr = IDirectXVideoDecoder_BeginFrame(DXVA2_CONTEXT(ctx)->decoder,
ff_dxva2_get_surface(frame),
NULL);
#endif
if (hr == E_PENDING)
av_usleep(2000);
} while (hr == E_PENDING && ++runs < 50);
if (FAILED(hr)) {
av_log(avctx, AV_LOG_ERROR, "Failed to begin frame: 0x%lx\n", hr);
#if CONFIG_D3D11VA
if (avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD)
if (D3D11VA_CONTEXT(ctx)->context_mutex != INVALID_HANDLE_VALUE)
ReleaseMutex(D3D11VA_CONTEXT(ctx)->context_mutex);
#endif
return -1;
}
#if CONFIG_D3D11VA
if (avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD) {
buffer = &buffer11[buffer_count];
type = D3D11_VIDEO_DECODER_BUFFER_PICTURE_PARAMETERS;
}
#endif
#if CONFIG_DXVA2
if (avctx->pix_fmt == AV_PIX_FMT_DXVA2_VLD) {
buffer = &buffer2[buffer_count];
type = DXVA2_PictureParametersBufferType;
}
#endif
result = ff_dxva2_commit_buffer(avctx, ctx, buffer,
type,
pp, pp_size, 0);
if (result) {
av_log(avctx, AV_LOG_ERROR,
"Failed to add picture parameter buffer\n");
goto end;
}
buffer_count++;
if (qm_size > 0) {
#if CONFIG_D3D11VA
if (avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD) {
buffer = &buffer11[buffer_count];
type = D3D11_VIDEO_DECODER_BUFFER_INVERSE_QUANTIZATION_MATRIX;
}
#endif
#if CONFIG_DXVA2
if (avctx->pix_fmt == AV_PIX_FMT_DXVA2_VLD) {
buffer = &buffer2[buffer_count];
type = DXVA2_InverseQuantizationMatrixBufferType;
}
#endif
result = ff_dxva2_commit_buffer(avctx, ctx, buffer,
type,
qm, qm_size, 0);
if (result) {
av_log(avctx, AV_LOG_ERROR,
"Failed to add inverse quantization matrix buffer\n");
goto end;
}
buffer_count++;
}
#if CONFIG_D3D11VA
if (avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD) {
buffer = &buffer11[buffer_count + 0];
buffer_slice = &buffer11[buffer_count + 1];
}
#endif
#if CONFIG_DXVA2
if (avctx->pix_fmt == AV_PIX_FMT_DXVA2_VLD) {
buffer = &buffer2[buffer_count + 0];
buffer_slice = &buffer2[buffer_count + 1];
}
#endif
result = commit_bs_si(avctx,
buffer,
buffer_slice);
if (result) {
av_log(avctx, AV_LOG_ERROR,
"Failed to add bitstream or slice control buffer\n");
goto end;
}
buffer_count += 2;
/* TODO Film Grain when possible */
assert(buffer_count == 1 + (qm_size > 0) + 2);
#if CONFIG_D3D11VA
if (avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD)
hr = ID3D11VideoContext_SubmitDecoderBuffers(D3D11VA_CONTEXT(ctx)->video_context,
D3D11VA_CONTEXT(ctx)->decoder,
buffer_count, buffer11);
#endif
#if CONFIG_DXVA2
if (avctx->pix_fmt == AV_PIX_FMT_DXVA2_VLD) {
DXVA2_DecodeExecuteParams exec = {
.NumCompBuffers = buffer_count,
.pCompressedBuffers = buffer2,
.pExtensionData = NULL,
};
hr = IDirectXVideoDecoder_Execute(DXVA2_CONTEXT(ctx)->decoder, &exec);
}
#endif
if (FAILED(hr)) {
av_log(avctx, AV_LOG_ERROR, "Failed to execute: 0x%lx\n", hr);
result = -1;
}
end:
#if CONFIG_D3D11VA
if (avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD) {
hr = ID3D11VideoContext_DecoderEndFrame(D3D11VA_CONTEXT(ctx)->video_context, D3D11VA_CONTEXT(ctx)->decoder);
if (D3D11VA_CONTEXT(ctx)->context_mutex != INVALID_HANDLE_VALUE)
ReleaseMutex(D3D11VA_CONTEXT(ctx)->context_mutex);
}
#endif
#if CONFIG_DXVA2
if (avctx->pix_fmt == AV_PIX_FMT_DXVA2_VLD)
hr = IDirectXVideoDecoder_EndFrame(DXVA2_CONTEXT(ctx)->decoder, NULL);
#endif
if (FAILED(hr)) {
av_log(avctx, AV_LOG_ERROR, "Failed to end frame: 0x%lx\n", hr);
result = -1;
}
return result;
}