FFmpeg/libavutil/vulkan_loader.h
Lynne bc36fe6f1f
vulkan: use push descriptors where possible
Push descriptors are in theory slightly faster, but come with
limitations for which we have to check.

Either way, they're not difficult to implement, so even though
no one should be using peasant-tier descriptors, do it anyway.
2024-09-23 13:41:07 +02:00

169 lines
7.0 KiB
C

/*
* This file is part of FFmpeg.
*
* FFmpeg is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* FFmpeg is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with FFmpeg; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef AVUTIL_VULKAN_LOADER_H
#define AVUTIL_VULKAN_LOADER_H
#include <stdio.h>
#include "avassert.h"
#include "vulkan_functions.h"
/* Macro to turn a function name into a loader struct */
#define PFN_LOAD_INFO(req_inst, req_dev, ext_flag, name) \
{ \
req_inst, \
req_dev, \
offsetof(FFVulkanFunctions, name), \
ext_flag, \
},
static inline uint64_t ff_vk_extensions_to_mask(const char * const *extensions,
int nb_extensions)
{
static const struct ExtensionMap {
const char *name;
FFVulkanExtensions flag;
} extension_map[] = {
{ VK_EXT_EXTERNAL_MEMORY_DMA_BUF_EXTENSION_NAME, FF_VK_EXT_EXTERNAL_DMABUF_MEMORY },
{ VK_EXT_IMAGE_DRM_FORMAT_MODIFIER_EXTENSION_NAME, FF_VK_EXT_DRM_MODIFIER_FLAGS },
{ VK_KHR_EXTERNAL_MEMORY_FD_EXTENSION_NAME, FF_VK_EXT_EXTERNAL_FD_MEMORY },
{ VK_KHR_EXTERNAL_SEMAPHORE_FD_EXTENSION_NAME, FF_VK_EXT_EXTERNAL_FD_SEM },
{ VK_EXT_EXTERNAL_MEMORY_HOST_EXTENSION_NAME, FF_VK_EXT_EXTERNAL_HOST_MEMORY },
{ VK_EXT_DEBUG_UTILS_EXTENSION_NAME, FF_VK_EXT_DEBUG_UTILS },
{ VK_EXT_PHYSICAL_DEVICE_DRM_EXTENSION_NAME, FF_VK_EXT_DEVICE_DRM },
{ VK_EXT_SHADER_ATOMIC_FLOAT_EXTENSION_NAME, FF_VK_EXT_ATOMIC_FLOAT },
{ VK_KHR_COOPERATIVE_MATRIX_EXTENSION_NAME, FF_VK_EXT_COOP_MATRIX },
{ VK_NV_OPTICAL_FLOW_EXTENSION_NAME, FF_VK_EXT_OPTICAL_FLOW },
{ VK_EXT_SHADER_OBJECT_EXTENSION_NAME, FF_VK_EXT_SHADER_OBJECT },
{ VK_KHR_VIDEO_MAINTENANCE_1_EXTENSION_NAME, FF_VK_EXT_VIDEO_MAINTENANCE_1 },
#ifdef _WIN32
{ VK_KHR_EXTERNAL_MEMORY_WIN32_EXTENSION_NAME, FF_VK_EXT_EXTERNAL_WIN32_MEMORY },
{ VK_KHR_EXTERNAL_SEMAPHORE_WIN32_EXTENSION_NAME, FF_VK_EXT_EXTERNAL_WIN32_SEM },
#endif
{ VK_EXT_DESCRIPTOR_BUFFER_EXTENSION_NAME, FF_VK_EXT_DESCRIPTOR_BUFFER, },
{ VK_KHR_VIDEO_QUEUE_EXTENSION_NAME, FF_VK_EXT_VIDEO_QUEUE },
{ VK_KHR_VIDEO_ENCODE_QUEUE_EXTENSION_NAME, FF_VK_EXT_VIDEO_ENCODE_QUEUE },
{ VK_KHR_VIDEO_DECODE_QUEUE_EXTENSION_NAME, FF_VK_EXT_VIDEO_DECODE_QUEUE },
{ VK_KHR_VIDEO_ENCODE_H264_EXTENSION_NAME, FF_VK_EXT_VIDEO_ENCODE_H264 },
{ VK_KHR_VIDEO_DECODE_H264_EXTENSION_NAME, FF_VK_EXT_VIDEO_DECODE_H264 },
{ VK_KHR_VIDEO_ENCODE_H265_EXTENSION_NAME, FF_VK_EXT_VIDEO_ENCODE_H265 },
{ VK_KHR_VIDEO_DECODE_H265_EXTENSION_NAME, FF_VK_EXT_VIDEO_DECODE_H265 },
{ VK_KHR_VIDEO_DECODE_AV1_EXTENSION_NAME, FF_VK_EXT_VIDEO_DECODE_AV1 },
{ VK_KHR_PUSH_DESCRIPTOR_EXTENSION_NAME, FF_VK_EXT_PUSH_DESCRIPTOR },
};
FFVulkanExtensions mask = 0x0;
for (int i = 0; i < nb_extensions; i++) {
for (int j = 0; j < FF_ARRAY_ELEMS(extension_map); j++) {
if (!strcmp(extensions[i], extension_map[j].name)) {
mask |= extension_map[j].flag;
continue;
}
}
}
return mask;
}
/**
* Function loader.
* Vulkan function from scratch loading happens in 3 stages - the first one
* is before any initialization has happened, and you have neither an instance
* structure nor a device structure. At this stage, you can only get the bare
* minimals to initialize an instance.
* The second stage is when you have an instance. At this stage, you can
* initialize a VkDevice, and have an idea of what extensions each device
* supports.
* Finally, in the third stage, you can proceed and load all core functions,
* plus you can be sure that any extensions you've enabled during device
* initialization will be available.
*/
static inline int ff_vk_load_functions(AVHWDeviceContext *ctx,
FFVulkanFunctions *vk,
uint64_t extensions_mask,
int has_inst, int has_dev)
{
AVVulkanDeviceContext *hwctx = ctx->hwctx;
static const struct FunctionLoadInfo {
char req_inst;
char req_dev;
uint16_t struct_offset;
FFVulkanExtensions ext_flag;
} vk_load_info[] = {
FN_LIST(PFN_LOAD_INFO)
#ifdef _WIN32
FN_LIST_WIN32(PFN_LOAD_INFO)
#endif
};
// Concatenate the names to avoid relocations. The resulting string
// will end with \0\0
#define FUNC_NAME(req_inst, req_dev, ext_flag, name) "vk"#name"\0"
const char *name =
FN_LIST(FUNC_NAME)
#ifdef _WIN32
FN_LIST_WIN32(FUNC_NAME)
#endif
;
#undef FUNC_NAME
for (int i = 0; i < FF_ARRAY_ELEMS(vk_load_info); name += strlen(name) + 1, i++) {
const struct FunctionLoadInfo *load = &vk_load_info[i];
static const char extensions[][4] = { "", "EXT", "KHR" };
PFN_vkVoidFunction fn;
if (load->req_dev && !has_dev)
continue;
if (load->req_inst && !has_inst)
continue;
for (int j = 0; j < FF_ARRAY_ELEMS(extensions); j++) {
char ext_name[128];
av_unused int n;
n = snprintf(ext_name, sizeof(ext_name), "%s%s", name, extensions[j]);
av_assert1(n < sizeof(ext_name));
if (load->req_dev)
fn = vk->GetDeviceProcAddr(hwctx->act_dev, ext_name);
else if (load->req_inst)
fn = hwctx->get_proc_addr(hwctx->inst, ext_name);
else
fn = hwctx->get_proc_addr(NULL, ext_name);
if (fn)
break;
}
if (!fn && ((extensions_mask &~ FF_VK_EXT_NO_FLAG) & load->ext_flag)) {
av_log(ctx, AV_LOG_ERROR, "Loader error, function \"%s\" indicated "
"as supported, but got NULL function pointer!\n", name);
return AVERROR_EXTERNAL;
}
*(PFN_vkVoidFunction *)((uint8_t *)vk + load->struct_offset) = fn;
}
av_assert1(*name == '\0');
return 0;
}
#endif /* AVUTIL_VULKAN_LOADER_H */