FFmpeg/libavcodec/ppc/vp3dsp_altivec.c
Mans Rullgard 2912e87a6c Replace FFmpeg with Libav in licence headers
Signed-off-by: Mans Rullgard <mans@mansr.com>
2011-03-19 13:33:20 +00:00

186 lines
5.2 KiB
C

/*
* Copyright (C) 2009 David Conrad
*
* This file is part of Libav.
*
* Libav is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* Libav is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with Libav; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "libavcodec/dsputil.h"
#include "util_altivec.h"
#include "types_altivec.h"
#include "dsputil_altivec.h"
static const vec_s16 constants =
{0, 64277, 60547, 54491, 46341, 36410, 25080, 12785};
static const vec_u8 interleave_high =
{0, 1, 16, 17, 4, 5, 20, 21, 8, 9, 24, 25, 12, 13, 28, 29};
#define IDCT_START \
vec_s16 A, B, C, D, Ad, Bd, Cd, Dd, E, F, G, H;\
vec_s16 Ed, Gd, Add, Bdd, Fd, Hd;\
vec_s16 eight = vec_splat_s16(8);\
vec_u16 four = vec_splat_u16(4);\
\
vec_s16 C1 = vec_splat(constants, 1);\
vec_s16 C2 = vec_splat(constants, 2);\
vec_s16 C3 = vec_splat(constants, 3);\
vec_s16 C4 = vec_splat(constants, 4);\
vec_s16 C5 = vec_splat(constants, 5);\
vec_s16 C6 = vec_splat(constants, 6);\
vec_s16 C7 = vec_splat(constants, 7);\
\
vec_s16 b0 = vec_ld(0x00, block);\
vec_s16 b1 = vec_ld(0x10, block);\
vec_s16 b2 = vec_ld(0x20, block);\
vec_s16 b3 = vec_ld(0x30, block);\
vec_s16 b4 = vec_ld(0x40, block);\
vec_s16 b5 = vec_ld(0x50, block);\
vec_s16 b6 = vec_ld(0x60, block);\
vec_s16 b7 = vec_ld(0x70, block);
// these functions do (a*C)>>16
// things are tricky because a is signed, but C unsigned.
// M15 is used if C fits in 15 bit unsigned (C6,C7)
// M16 is used if C requires 16 bits unsigned
static inline vec_s16 M15(vec_s16 a, vec_s16 C)
{
return (vec_s16)vec_perm(vec_mule(a,C), vec_mulo(a,C), interleave_high);
}
static inline vec_s16 M16(vec_s16 a, vec_s16 C)
{
return vec_add(a, M15(a, C));
}
#define IDCT_1D(ADD, SHIFT)\
A = vec_add(M16(b1, C1), M15(b7, C7));\
B = vec_sub(M15(b1, C7), M16(b7, C1));\
C = vec_add(M16(b3, C3), M16(b5, C5));\
D = vec_sub(M16(b5, C3), M16(b3, C5));\
\
Ad = M16(vec_sub(A, C), C4);\
Bd = M16(vec_sub(B, D), C4);\
\
Cd = vec_add(A, C);\
Dd = vec_add(B, D);\
\
E = ADD(M16(vec_add(b0, b4), C4));\
F = ADD(M16(vec_sub(b0, b4), C4));\
\
G = vec_add(M16(b2, C2), M15(b6, C6));\
H = vec_sub(M15(b2, C6), M16(b6, C2));\
\
Ed = vec_sub(E, G);\
Gd = vec_add(E, G);\
\
Add = vec_add(F, Ad);\
Bdd = vec_sub(Bd, H);\
\
Fd = vec_sub(F, Ad);\
Hd = vec_add(Bd, H);\
\
b0 = SHIFT(vec_add(Gd, Cd));\
b7 = SHIFT(vec_sub(Gd, Cd));\
\
b1 = SHIFT(vec_add(Add, Hd));\
b2 = SHIFT(vec_sub(Add, Hd));\
\
b3 = SHIFT(vec_add(Ed, Dd));\
b4 = SHIFT(vec_sub(Ed, Dd));\
\
b5 = SHIFT(vec_add(Fd, Bdd));\
b6 = SHIFT(vec_sub(Fd, Bdd));
#define NOP(a) a
#define ADD8(a) vec_add(a, eight)
#define SHIFT4(a) vec_sra(a, four)
void ff_vp3_idct_altivec(DCTELEM block[64])
{
IDCT_START
IDCT_1D(NOP, NOP)
TRANSPOSE8(b0, b1, b2, b3, b4, b5, b6, b7);
IDCT_1D(ADD8, SHIFT4)
vec_st(b0, 0x00, block);
vec_st(b1, 0x10, block);
vec_st(b2, 0x20, block);
vec_st(b3, 0x30, block);
vec_st(b4, 0x40, block);
vec_st(b5, 0x50, block);
vec_st(b6, 0x60, block);
vec_st(b7, 0x70, block);
}
void ff_vp3_idct_put_altivec(uint8_t *dst, int stride, DCTELEM block[64])
{
vec_u8 t;
IDCT_START
// pixels are signed; so add 128*16 in addition to the normal 8
vec_s16 v2048 = vec_sl(vec_splat_s16(1), vec_splat_u16(11));
eight = vec_add(eight, v2048);
IDCT_1D(NOP, NOP)
TRANSPOSE8(b0, b1, b2, b3, b4, b5, b6, b7);
IDCT_1D(ADD8, SHIFT4)
#define PUT(a)\
t = vec_packsu(a, a);\
vec_ste((vec_u32)t, 0, (unsigned int *)dst);\
vec_ste((vec_u32)t, 4, (unsigned int *)dst);
PUT(b0) dst += stride;
PUT(b1) dst += stride;
PUT(b2) dst += stride;
PUT(b3) dst += stride;
PUT(b4) dst += stride;
PUT(b5) dst += stride;
PUT(b6) dst += stride;
PUT(b7)
}
void ff_vp3_idct_add_altivec(uint8_t *dst, int stride, DCTELEM block[64])
{
LOAD_ZERO;
vec_u8 t, vdst;
vec_s16 vdst_16;
vec_u8 vdst_mask = vec_mergeh(vec_splat_u8(-1), vec_lvsl(0, dst));
IDCT_START
IDCT_1D(NOP, NOP)
TRANSPOSE8(b0, b1, b2, b3, b4, b5, b6, b7);
IDCT_1D(ADD8, SHIFT4)
#define ADD(a)\
vdst = vec_ld(0, dst);\
vdst_16 = (vec_s16)vec_perm(vdst, zero_u8v, vdst_mask);\
vdst_16 = vec_adds(a, vdst_16);\
t = vec_packsu(vdst_16, vdst_16);\
vec_ste((vec_u32)t, 0, (unsigned int *)dst);\
vec_ste((vec_u32)t, 4, (unsigned int *)dst);
ADD(b0) dst += stride;
ADD(b1) dst += stride;
ADD(b2) dst += stride;
ADD(b3) dst += stride;
ADD(b4) dst += stride;
ADD(b5) dst += stride;
ADD(b6) dst += stride;
ADD(b7)
}