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David Fries 9087a46d55 udp: Enable address reuse by default for multicast
Keep the original corner case behaviour, where reuse is enabled
for the case where no argument is given to the reuse url option.

Signed-off-by: Martin Storsjö <martin@martin.st>
Signed-off-by: Ronald S. Bultje <rsbultje@gmail.com>
(cherry picked from commit 00952be424)
2011-02-11 02:54:08 +01:00
doc Add missing git rev hash. 2011-02-11 02:54:08 +01:00
ffpresets Update qmin/qmax values for libx264 presets 2011-02-09 03:33:56 +01:00
libavcodec Fix build with threading disabled 2011-02-11 02:54:08 +01:00
libavcore Implement av_samples_alloc() and av_samples_fill_arrays(). 2011-02-02 03:12:47 +01:00
libavdevice
libavfilter libavfilter: add video movie source 2011-02-09 03:33:28 +01:00
libavformat udp: Enable address reuse by default for multicast 2011-02-11 02:54:08 +01:00
libavutil Frame-based multithreading framework using pthreads 2011-02-11 02:53:58 +01:00
libpostproc
libswscale Remove a few if (p) av_freep(&p) forms 2011-02-06 20:31:44 +01:00
tests ac3enc: Change EXP_DIFF_THRESHOLD to 500. 2011-02-04 03:08:10 +01:00
tools
.gitignore
Changelog libavfilter: add video movie source 2011-02-09 03:33:28 +01:00
cmdutils_common_opts.h
cmdutils.c Implement guessed_pts in avcodec_decode_video2 2011-02-07 19:32:07 +01:00
cmdutils.h Implement guessed_pts in avcodec_decode_video2 2011-02-07 19:32:07 +01:00
common.mak Create config.asm for use with yasm 2010-09-03 21:27:19 +00:00
configure Fix HOSTLIBS on Haiku 2011-02-09 03:33:55 +01:00
COPYING.GPLv2
COPYING.GPLv3
COPYING.LGPLv2.1
COPYING.LGPLv3
CREDITS
Doxyfile
ffmpeg.c Deprecate avcodec_thread_init() 2011-02-11 02:54:08 +01:00
ffplay.c Deprecate avcodec_thread_init() 2011-02-11 02:54:08 +01:00
ffprobe.c
ffserver.c
ffserver.h
INSTALL
LICENSE
MAINTAINERS
Makefile Makefile: remove unused variable ALLHTMLPAGES 2011-02-02 03:40:50 +01:00
README
subdir.mak
version.sh Provide monotone revission numbers in version.sh 2011-02-01 12:19:49 +01:00

FFmpeg README
-------------

1) Documentation
----------------

* Read the documentation in the doc/ directory.

2) Licensing
------------

* See the LICENSE file.