FFmpeg/libavcodec/kgv1dec.c
Reinhard Tartler 737eb5976f Merge libavcore into libavutil
It is pretty hopeless that other considerable projects will adopt
libavutil alone in other projects. Projects that need small footprint
are better off with more specialized libraries such as gnulib or rather
just copy the necessary parts that they need. With this in mind, nobody
is helped by having libavutil and libavcore split. In order to ease
maintenance inside and around FFmpeg and to reduce confusion where to
put common code, avcore's functionality is merged (back) to avutil.

Signed-off-by: Reinhard Tartler <siretart@tauware.de>
2011-02-15 16:18:21 +01:00

179 lines
4.3 KiB
C

/*
* Kega Game Video (KGV1) decoder
* Copyright (c) 2010 Daniel Verkamp
*
* This file is part of FFmpeg.
*
* FFmpeg is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* FFmpeg is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with FFmpeg; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
/**
* @file
* Kega Game Video decoder
*/
#include "libavutil/intreadwrite.h"
#include "libavutil/imgutils.h"
#include "avcodec.h"
typedef struct {
AVCodecContext *avctx;
AVFrame pic;
uint16_t *prev, *cur;
} KgvContext;
static int decode_frame(AVCodecContext *avctx, void *data, int *data_size, AVPacket *avpkt)
{
const uint8_t *buf = avpkt->data;
const uint8_t *buf_end = buf + avpkt->size;
KgvContext * const c = avctx->priv_data;
int offsets[7];
uint16_t *out, *prev;
int outcnt = 0, maxcnt;
int w, h, i;
if (avpkt->size < 2)
return -1;
w = (buf[0] + 1) * 8;
h = (buf[1] + 1) * 8;
buf += 2;
if (av_image_check_size(w, h, 0, avctx))
return -1;
if (w != avctx->width || h != avctx->height)
avcodec_set_dimensions(avctx, w, h);
maxcnt = w * h;
out = av_realloc(c->cur, w * h * 2);
if (!out)
return -1;
c->cur = out;
prev = av_realloc(c->prev, w * h * 2);
if (!prev)
return -1;
c->prev = prev;
for (i = 0; i < 7; i++)
offsets[i] = -1;
while (outcnt < maxcnt && buf_end - 2 > buf) {
int code = AV_RL16(buf);
buf += 2;
if (!(code & 0x8000)) {
out[outcnt++] = code; // rgb555 pixel coded directly
} else {
int count;
uint16_t *inp;
if ((code & 0x6000) == 0x6000) {
// copy from previous frame
int oidx = (code >> 10) & 7;
int start;
count = (code & 0x3FF) + 3;
if (offsets[oidx] < 0) {
if (buf_end - 3 < buf)
break;
offsets[oidx] = AV_RL24(buf);
buf += 3;
}
start = (outcnt + offsets[oidx]) % maxcnt;
if (maxcnt - start < count)
break;
inp = prev + start;
} else {
// copy from earlier in this frame
int offset = (code & 0x1FFF) + 1;
if (!(code & 0x6000)) {
count = 2;
} else if ((code & 0x6000) == 0x2000) {
count = 3;
} else {
if (buf_end - 1 < buf)
break;
count = 4 + *buf++;
}
if (outcnt < offset)
break;
inp = out + outcnt - offset;
}
if (maxcnt - outcnt < count)
break;
for (i = 0; i < count; i++)
out[outcnt++] = inp[i];
}
}
if (outcnt - maxcnt)
av_log(avctx, AV_LOG_DEBUG, "frame finished with %d diff\n", outcnt - maxcnt);
c->pic.data[0] = (uint8_t *)c->cur;
c->pic.linesize[0] = w * 2;
*data_size = sizeof(AVFrame);
*(AVFrame*)data = c->pic;
FFSWAP(uint16_t *, c->cur, c->prev);
return avpkt->size;
}
static av_cold int decode_init(AVCodecContext *avctx)
{
KgvContext * const c = avctx->priv_data;
c->avctx = avctx;
avctx->pix_fmt = PIX_FMT_RGB555;
return 0;
}
static av_cold int decode_end(AVCodecContext *avctx)
{
KgvContext * const c = avctx->priv_data;
av_freep(&c->cur);
av_freep(&c->prev);
return 0;
}
AVCodec ff_kgv1_decoder = {
"kgv1",
AVMEDIA_TYPE_VIDEO,
CODEC_ID_KGV1,
sizeof(KgvContext),
decode_init,
NULL,
decode_end,
decode_frame,
.max_lowres = 1,
.long_name = NULL_IF_CONFIG_SMALL("Kega Game Video"),
};