FFmpeg/libavcodec/vp8dsp.h
Ronald S. Bultje 3facfc99da Change function prototypes for width=8 inner and mbedge loopfilter functions
so that it does both U and V planes at the same time. This will have speed
advantages when using SSE2 (or higher) optimizations, since we can do both
the U and V rows together in a single xmm register.

This also renames filter16 to filter16y and filter8 to filter8uv so that it's
more obvious what each function is used for.

Originally committed as revision 24337 to svn://svn.ffmpeg.org/ffmpeg/trunk
2010-07-19 21:18:04 +00:00

81 lines
3.7 KiB
C

/**
* VP8 compatible video decoder
*
* Copyright (C) 2010 David Conrad
* Copyright (C) 2010 Ronald S. Bultje
*
* This file is part of FFmpeg.
*
* FFmpeg is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* FFmpeg is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with FFmpeg; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef AVCODEC_VP8DSP_H
#define AVCODEC_VP8DSP_H
#include "dsputil.h"
typedef void (*vp8_mc_func)(uint8_t *dst/*align 8*/, int dstStride, uint8_t *src/*align 1*/, int srcStride, int h, int x, int y);
typedef struct VP8DSPContext {
void (*vp8_luma_dc_wht)(DCTELEM block[4][4][16], DCTELEM dc[16]);
void (*vp8_idct_add)(uint8_t *dst, DCTELEM block[16], int stride);
void (*vp8_idct_dc_add)(uint8_t *dst, DCTELEM block[16], int stride);
// loop filter applied to edges between macroblocks
void (*vp8_v_loop_filter16y)(uint8_t *dst, int stride,
int flim_E, int flim_I, int hev_thresh);
void (*vp8_h_loop_filter16y)(uint8_t *dst, int stride,
int flim_E, int flim_I, int hev_thresh);
void (*vp8_v_loop_filter8uv)(uint8_t *dstU, uint8_t *dstV, int stride,
int flim_E, int flim_I, int hev_thresh);
void (*vp8_h_loop_filter8uv)(uint8_t *dstU, uint8_t *dstV, int stride,
int flim_E, int flim_I, int hev_thresh);
// loop filter applied to inner macroblock edges
void (*vp8_v_loop_filter16y_inner)(uint8_t *dst, int stride,
int flim_E, int flim_I, int hev_thresh);
void (*vp8_h_loop_filter16y_inner)(uint8_t *dst, int stride,
int flim_E, int flim_I, int hev_thresh);
void (*vp8_v_loop_filter8uv_inner)(uint8_t *dstU, uint8_t *dstV, int stride,
int flim_E, int flim_I, int hev_thresh);
void (*vp8_h_loop_filter8uv_inner)(uint8_t *dstU, uint8_t *dstV, int stride,
int flim_E, int flim_I, int hev_thresh);
void (*vp8_v_loop_filter_simple)(uint8_t *dst, int stride, int flim);
void (*vp8_h_loop_filter_simple)(uint8_t *dst, int stride, int flim);
/**
* first dimension: width>>3, height is assumed equal to width
* second dimension: 0 if no vertical interpolation is needed;
* 1 4-tap vertical interpolation filter (my & 1)
* 2 6-tap vertical interpolation filter (!(my & 1))
* third dimension: same as second dimention, for horizontal interpolation
* so something like put_vp8_epel_pixels_tab[width>>3][2*!!my-(my&1)][2*!!mx-(mx&1)](..., mx, my)
*/
vp8_mc_func put_vp8_epel_pixels_tab[3][3][3];
vp8_mc_func put_vp8_bilinear_pixels_tab[3][3][3];
} VP8DSPContext;
void ff_put_vp8_pixels16_c(uint8_t *dst, uint8_t *src, int stride, int h, int x, int y);
void ff_put_vp8_pixels8_c(uint8_t *dst, uint8_t *src, int stride, int h, int x, int y);
void ff_put_vp8_pixels4_c(uint8_t *dst, uint8_t *src, int stride, int h, int x, int y);
void ff_vp8dsp_init(VP8DSPContext *c);
void ff_vp8dsp_init_x86(VP8DSPContext *c);
void ff_vp8dsp_init_altivec(VP8DSPContext *c);
#endif /* AVCODEC_VP8DSP_H */