FFmpeg/libavcodec/x86/mpegaudiodec.c
Diego Biurrun e0c6cce447 x86: Replace checks for CPU extensions and flags by convenience macros
This separates code relying on inline from that relying on external
assembly and fixes instances where the coalesced check was incorrect.
2012-09-08 18:18:34 +02:00

264 lines
10 KiB
C

/*
* MMX optimized MP3 decoding functions
* Copyright (c) 2010 Vitor Sessak
*
* This file is part of Libav.
*
* Libav is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* Libav is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with Libav; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "libavutil/cpu.h"
#include "libavutil/x86/asm.h"
#include "libavutil/x86/cpu.h"
#include "libavcodec/dsputil.h"
#include "libavcodec/mpegaudiodsp.h"
void ff_imdct36_float_sse(float *out, float *buf, float *in, float *win);
void ff_imdct36_float_sse2(float *out, float *buf, float *in, float *win);
void ff_imdct36_float_sse3(float *out, float *buf, float *in, float *win);
void ff_imdct36_float_ssse3(float *out, float *buf, float *in, float *win);
void ff_imdct36_float_avx(float *out, float *buf, float *in, float *win);
void ff_four_imdct36_float_sse(float *out, float *buf, float *in, float *win,
float *tmpbuf);
void ff_four_imdct36_float_avx(float *out, float *buf, float *in, float *win,
float *tmpbuf);
DECLARE_ALIGNED(16, static float, mdct_win_sse)[2][4][4*40];
#if HAVE_SSE2_INLINE
#define MACS(rt, ra, rb) rt+=(ra)*(rb)
#define MLSS(rt, ra, rb) rt-=(ra)*(rb)
#define SUM8(op, sum, w, p) \
{ \
op(sum, (w)[0 * 64], (p)[0 * 64]); \
op(sum, (w)[1 * 64], (p)[1 * 64]); \
op(sum, (w)[2 * 64], (p)[2 * 64]); \
op(sum, (w)[3 * 64], (p)[3 * 64]); \
op(sum, (w)[4 * 64], (p)[4 * 64]); \
op(sum, (w)[5 * 64], (p)[5 * 64]); \
op(sum, (w)[6 * 64], (p)[6 * 64]); \
op(sum, (w)[7 * 64], (p)[7 * 64]); \
}
static void apply_window(const float *buf, const float *win1,
const float *win2, float *sum1, float *sum2, int len)
{
x86_reg count = - 4*len;
const float *win1a = win1+len;
const float *win2a = win2+len;
const float *bufa = buf+len;
float *sum1a = sum1+len;
float *sum2a = sum2+len;
#define MULT(a, b) \
"movaps " #a "(%1,%0), %%xmm1 \n\t" \
"movaps " #a "(%3,%0), %%xmm2 \n\t" \
"mulps %%xmm2, %%xmm1 \n\t" \
"subps %%xmm1, %%xmm0 \n\t" \
"mulps " #b "(%2,%0), %%xmm2 \n\t" \
"subps %%xmm2, %%xmm4 \n\t" \
__asm__ volatile(
"1: \n\t"
"xorps %%xmm0, %%xmm0 \n\t"
"xorps %%xmm4, %%xmm4 \n\t"
MULT( 0, 0)
MULT( 256, 64)
MULT( 512, 128)
MULT( 768, 192)
MULT(1024, 256)
MULT(1280, 320)
MULT(1536, 384)
MULT(1792, 448)
"movaps %%xmm0, (%4,%0) \n\t"
"movaps %%xmm4, (%5,%0) \n\t"
"add $16, %0 \n\t"
"jl 1b \n\t"
:"+&r"(count)
:"r"(win1a), "r"(win2a), "r"(bufa), "r"(sum1a), "r"(sum2a)
);
#undef MULT
}
static void apply_window_mp3(float *in, float *win, int *unused, float *out,
int incr)
{
LOCAL_ALIGNED_16(float, suma, [17]);
LOCAL_ALIGNED_16(float, sumb, [17]);
LOCAL_ALIGNED_16(float, sumc, [17]);
LOCAL_ALIGNED_16(float, sumd, [17]);
float sum;
/* copy to avoid wrap */
__asm__ volatile(
"movaps 0(%0), %%xmm0 \n\t" \
"movaps 16(%0), %%xmm1 \n\t" \
"movaps 32(%0), %%xmm2 \n\t" \
"movaps 48(%0), %%xmm3 \n\t" \
"movaps %%xmm0, 0(%1) \n\t" \
"movaps %%xmm1, 16(%1) \n\t" \
"movaps %%xmm2, 32(%1) \n\t" \
"movaps %%xmm3, 48(%1) \n\t" \
"movaps 64(%0), %%xmm0 \n\t" \
"movaps 80(%0), %%xmm1 \n\t" \
"movaps 96(%0), %%xmm2 \n\t" \
"movaps 112(%0), %%xmm3 \n\t" \
"movaps %%xmm0, 64(%1) \n\t" \
"movaps %%xmm1, 80(%1) \n\t" \
"movaps %%xmm2, 96(%1) \n\t" \
"movaps %%xmm3, 112(%1) \n\t"
::"r"(in), "r"(in+512)
:"memory"
);
apply_window(in + 16, win , win + 512, suma, sumc, 16);
apply_window(in + 32, win + 48, win + 640, sumb, sumd, 16);
SUM8(MACS, suma[0], win + 32, in + 48);
sumc[ 0] = 0;
sumb[16] = 0;
sumd[16] = 0;
#define SUMS(suma, sumb, sumc, sumd, out1, out2) \
"movups " #sumd "(%4), %%xmm0 \n\t" \
"shufps $0x1b, %%xmm0, %%xmm0 \n\t" \
"subps " #suma "(%1), %%xmm0 \n\t" \
"movaps %%xmm0," #out1 "(%0) \n\t" \
\
"movups " #sumc "(%3), %%xmm0 \n\t" \
"shufps $0x1b, %%xmm0, %%xmm0 \n\t" \
"addps " #sumb "(%2), %%xmm0 \n\t" \
"movaps %%xmm0," #out2 "(%0) \n\t"
if (incr == 1) {
__asm__ volatile(
SUMS( 0, 48, 4, 52, 0, 112)
SUMS(16, 32, 20, 36, 16, 96)
SUMS(32, 16, 36, 20, 32, 80)
SUMS(48, 0, 52, 4, 48, 64)
:"+&r"(out)
:"r"(&suma[0]), "r"(&sumb[0]), "r"(&sumc[0]), "r"(&sumd[0])
:"memory"
);
out += 16*incr;
} else {
int j;
float *out2 = out + 32 * incr;
out[0 ] = -suma[ 0];
out += incr;
out2 -= incr;
for(j=1;j<16;j++) {
*out = -suma[ j] + sumd[16-j];
*out2 = sumb[16-j] + sumc[ j];
out += incr;
out2 -= incr;
}
}
sum = 0;
SUM8(MLSS, sum, win + 16 + 32, in + 32);
*out = sum;
}
#endif /* HAVE_SSE2_INLINE */
#if HAVE_YASM
#define DECL_IMDCT_BLOCKS(CPU1, CPU2) \
static void imdct36_blocks_ ## CPU1(float *out, float *buf, float *in, \
int count, int switch_point, int block_type) \
{ \
int align_end = count - (count & 3); \
int j; \
for (j = 0; j < align_end; j+= 4) { \
LOCAL_ALIGNED_16(float, tmpbuf, [1024]); \
float *win = mdct_win_sse[switch_point && j < 4][block_type]; \
/* apply window & overlap with previous buffer */ \
\
/* select window */ \
ff_four_imdct36_float_ ## CPU2(out, buf, in, win, tmpbuf); \
in += 4*18; \
buf += 4*18; \
out += 4; \
} \
for (; j < count; j++) { \
/* apply window & overlap with previous buffer */ \
\
/* select window */ \
int win_idx = (switch_point && j < 2) ? 0 : block_type; \
float *win = ff_mdct_win_float[win_idx + (4 & -(j & 1))]; \
\
ff_imdct36_float_ ## CPU1(out, buf, in, win); \
\
in += 18; \
buf++; \
out++; \
} \
}
DECL_IMDCT_BLOCKS(sse,sse)
DECL_IMDCT_BLOCKS(sse2,sse)
DECL_IMDCT_BLOCKS(sse3,sse)
DECL_IMDCT_BLOCKS(ssse3,sse)
DECL_IMDCT_BLOCKS(avx,avx)
#endif /* HAVE_YASM */
void ff_mpadsp_init_mmx(MPADSPContext *s)
{
int mm_flags = av_get_cpu_flags();
int i, j;
for (j = 0; j < 4; j++) {
for (i = 0; i < 40; i ++) {
mdct_win_sse[0][j][4*i ] = ff_mdct_win_float[j ][i];
mdct_win_sse[0][j][4*i + 1] = ff_mdct_win_float[j + 4][i];
mdct_win_sse[0][j][4*i + 2] = ff_mdct_win_float[j ][i];
mdct_win_sse[0][j][4*i + 3] = ff_mdct_win_float[j + 4][i];
mdct_win_sse[1][j][4*i ] = ff_mdct_win_float[0 ][i];
mdct_win_sse[1][j][4*i + 1] = ff_mdct_win_float[4 ][i];
mdct_win_sse[1][j][4*i + 2] = ff_mdct_win_float[j ][i];
mdct_win_sse[1][j][4*i + 3] = ff_mdct_win_float[j + 4][i];
}
}
#if HAVE_SSE2_INLINE
if (mm_flags & AV_CPU_FLAG_SSE2) {
s->apply_window_float = apply_window_mp3;
}
#endif /* HAVE_SSE2_INLINE */
#if HAVE_YASM
if (EXTERNAL_AVX(mm_flags)) {
s->imdct36_blocks_float = imdct36_blocks_avx;
} else if (EXTERNAL_SSSE3(mm_flags)) {
s->imdct36_blocks_float = imdct36_blocks_ssse3;
} else if (EXTERNAL_SSE3(mm_flags)) {
s->imdct36_blocks_float = imdct36_blocks_sse3;
} else if (EXTERNAL_SSE2(mm_flags)) {
s->imdct36_blocks_float = imdct36_blocks_sse2;
} else if (EXTERNAL_SSE(mm_flags)) {
s->imdct36_blocks_float = imdct36_blocks_sse;
}
#endif /* HAVE_YASM */
}