FFmpeg/libavutil/stereo3d.h
Lynne dae12ddb2e
lavu/stereo3d: change the horizontal FOV field to a rational
This avoids hardcoding any implementation-specific limitiations as
part of the API, and allows for future expandability.

This also allows API users to more conveniently convert the
values into floats without hardcoding specific conversion constants.

The API was committed a few days ago, so changing this field now
is within the realms of acceptable.
2024-06-24 23:53:25 +02:00

308 lines
6.8 KiB
C

/*
* Copyright (c) 2013 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This file is part of FFmpeg.
*
* FFmpeg is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* FFmpeg is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with FFmpeg; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
/**
* @file
* @ingroup lavu_video_stereo3d
* Stereoscopic video
*/
#ifndef AVUTIL_STEREO3D_H
#define AVUTIL_STEREO3D_H
#include <stdint.h>
#include "frame.h"
/**
* @defgroup lavu_video_stereo3d Stereo3D types and functions
* @ingroup lavu_video
*
* A stereoscopic video file consists in multiple views embedded in a single
* frame, usually describing two views of a scene. This file describes all
* possible codec-independent view arrangements.
*
* @{
*/
/**
* List of possible 3D Types
*/
enum AVStereo3DType {
/**
* Video is not stereoscopic (and metadata has to be there).
*/
AV_STEREO3D_2D,
/**
* Views are next to each other.
*
* @code{.unparsed}
* LLLLRRRR
* LLLLRRRR
* LLLLRRRR
* ...
* @endcode
*/
AV_STEREO3D_SIDEBYSIDE,
/**
* Views are on top of each other.
*
* @code{.unparsed}
* LLLLLLLL
* LLLLLLLL
* RRRRRRRR
* RRRRRRRR
* @endcode
*/
AV_STEREO3D_TOPBOTTOM,
/**
* Views are alternated temporally.
*
* @code{.unparsed}
* frame0 frame1 frame2 ...
* LLLLLLLL RRRRRRRR LLLLLLLL
* LLLLLLLL RRRRRRRR LLLLLLLL
* LLLLLLLL RRRRRRRR LLLLLLLL
* ... ... ...
* @endcode
*/
AV_STEREO3D_FRAMESEQUENCE,
/**
* Views are packed in a checkerboard-like structure per pixel.
*
* @code{.unparsed}
* LRLRLRLR
* RLRLRLRL
* LRLRLRLR
* ...
* @endcode
*/
AV_STEREO3D_CHECKERBOARD,
/**
* Views are next to each other, but when upscaling
* apply a checkerboard pattern.
*
* @code{.unparsed}
* LLLLRRRR L L L L R R R R
* LLLLRRRR => L L L L R R R R
* LLLLRRRR L L L L R R R R
* LLLLRRRR L L L L R R R R
* @endcode
*/
AV_STEREO3D_SIDEBYSIDE_QUINCUNX,
/**
* Views are packed per line, as if interlaced.
*
* @code{.unparsed}
* LLLLLLLL
* RRRRRRRR
* LLLLLLLL
* ...
* @endcode
*/
AV_STEREO3D_LINES,
/**
* Views are packed per column.
*
* @code{.unparsed}
* LRLRLRLR
* LRLRLRLR
* LRLRLRLR
* ...
* @endcode
*/
AV_STEREO3D_COLUMNS,
};
/**
* List of possible view types.
*/
enum AVStereo3DView {
/**
* Frame contains two packed views.
*/
AV_STEREO3D_VIEW_PACKED,
/**
* Frame contains only the left view.
*/
AV_STEREO3D_VIEW_LEFT,
/**
* Frame contains only the right view.
*/
AV_STEREO3D_VIEW_RIGHT,
};
/**
* List of possible primary eyes.
*/
enum AVStereo3DPrimaryEye {
/**
* Neither eye.
*/
AV_PRIMARY_EYE_NONE,
/**
* Left eye.
*/
AV_PRIMARY_EYE_LEFT,
/**
* Right eye
*/
AV_PRIMARY_EYE_RIGHT,
};
/**
* Inverted views, Right/Bottom represents the left view.
*/
#define AV_STEREO3D_FLAG_INVERT (1 << 0)
/**
* Stereo 3D type: this structure describes how two videos are packed
* within a single video surface, with additional information as needed.
*
* @note The struct must be allocated with av_stereo3d_alloc() and
* its size is not a part of the public ABI.
*/
typedef struct AVStereo3D {
/**
* How views are packed within the video.
*/
enum AVStereo3DType type;
/**
* Additional information about the frame packing.
*/
int flags;
/**
* Determines which views are packed.
*/
enum AVStereo3DView view;
/**
* Which eye is the primary eye when rendering in 2D.
*/
enum AVStereo3DPrimaryEye primary_eye;
/**
* The distance between the centres of the lenses of the camera system,
* in micrometers. Zero if unset.
*/
uint32_t baseline;
/**
* Relative shift of the left and right images, which changes the zero parallax plane.
* Range is -1.0 to 1.0. Zero if unset.
*/
AVRational horizontal_disparity_adjustment;
/**
* Horizontal field of view, in degrees. Zero if unset.
*/
AVRational horizontal_field_of_view;
} AVStereo3D;
/**
* Allocate an AVStereo3D structure and set its fields to default values.
* The resulting struct can be freed using av_freep().
*
* @return An AVStereo3D filled with default values or NULL on failure.
*/
AVStereo3D *av_stereo3d_alloc(void);
/**
* Allocate a complete AVFrameSideData and add it to the frame.
*
* @param frame The frame which side data is added to.
*
* @return The AVStereo3D structure to be filled by caller.
*/
AVStereo3D *av_stereo3d_create_side_data(AVFrame *frame);
/**
* Provide a human-readable name of a given stereo3d type.
*
* @param type The input stereo3d type value.
*
* @return The name of the stereo3d value, or "unknown".
*/
const char *av_stereo3d_type_name(unsigned int type);
/**
* Get the AVStereo3DType form a human-readable name.
*
* @param name The input string.
*
* @return The AVStereo3DType value, or -1 if not found.
*/
int av_stereo3d_from_name(const char *name);
/**
* Provide a human-readable name of a given stereo3d view.
*
* @param type The input stereo3d view value.
*
* @return The name of the stereo3d view value, or "unknown".
*/
const char *av_stereo3d_view_name(unsigned int view);
/**
* Get the AVStereo3DView form a human-readable name.
*
* @param name The input string.
*
* @return The AVStereo3DView value, or -1 if not found.
*/
int av_stereo3d_view_from_name(const char *name);
/**
* Provide a human-readable name of a given stereo3d primary eye.
*
* @param type The input stereo3d primary eye value.
*
* @return The name of the stereo3d primary eye value, or "unknown".
*/
const char *av_stereo3d_primary_eye_name(unsigned int eye);
/**
* Get the AVStereo3DPrimaryEye form a human-readable name.
*
* @param name The input string.
*
* @return The AVStereo3DPrimaryEye value, or -1 if not found.
*/
int av_stereo3d_primary_eye_from_name(const char *name);
/**
* @}
*/
#endif /* AVUTIL_STEREO3D_H */