Add the tril/triu/eye ops. (#1333)

* Add tril/triu/eye.

* Revert the metal crate tweak.
This commit is contained in:
Laurent Mazare
2023-11-15 20:34:37 +00:00
committed by GitHub
parent f4fcf60900
commit 347e31c9ff
2 changed files with 59 additions and 0 deletions

View File

@ -1134,3 +1134,38 @@ fn i64_abs() -> Result<()> {
assert_eq!(t.to_vec1::<i64>()?, [42, 1337]);
Ok(())
}
#[test]
fn tril_triu_eye() -> Result<()> {
let t = Tensor::tril2(4, DType::F32, &Device::Cpu)?;
assert_eq!(
t.to_vec2::<f32>()?,
[
[1.0, 0.0, 0.0, 0.0],
[1.0, 1.0, 0.0, 0.0],
[1.0, 1.0, 1.0, 0.0],
[1.0, 1.0, 1.0, 1.0]
],
);
let t = Tensor::triu2(4, DType::F32, &Device::Cpu)?;
assert_eq!(
t.to_vec2::<f32>()?,
[
[1.0, 1.0, 1.0, 1.0],
[0.0, 1.0, 1.0, 1.0],
[0.0, 0.0, 1.0, 1.0],
[0.0, 0.0, 0.0, 1.0]
]
);
let t = Tensor::eye(4, DType::F32, &Device::Cpu)?;
assert_eq!(
t.to_vec2::<f32>()?,
[
[1.0, 0.0, 0.0, 0.0],
[0.0, 1.0, 0.0, 0.0],
[0.0, 0.0, 1.0, 0.0],
[0.0, 0.0, 0.0, 1.0]
]
);
Ok(())
}