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Add a hack for generating random uniform/normal for f16/bf16. (#1228)
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@ -185,8 +185,14 @@ impl Device {
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Ok(Storage::Cpu(storage))
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}
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Device::Cuda(device) => {
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let storage = device.rand_uniform(shape, dtype, lo, up)?;
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Ok(Storage::Cuda(storage))
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// TODO: Remove the special case if we start supporting generating f16/bf16 directly.
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if dtype == DType::F16 || dtype == DType::BF16 {
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let storage = device.rand_uniform(shape, DType::F32, lo, up)?;
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Storage::Cuda(storage).to_dtype(&crate::Layout::contiguous(shape), dtype)
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} else {
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let storage = device.rand_uniform(shape, dtype, lo, up)?;
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Ok(Storage::Cuda(storage))
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}
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}
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}
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}
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@ -213,8 +219,14 @@ impl Device {
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Ok(Storage::Cpu(storage))
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}
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Device::Cuda(device) => {
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let storage = device.rand_normal(shape, dtype, mean, std)?;
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Ok(Storage::Cuda(storage))
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// TODO: Remove the special case if we start supporting generating f16/bf16 directly.
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if dtype == DType::F16 || dtype == DType::BF16 {
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let storage = device.rand_normal(shape, DType::F32, mean, std)?;
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Storage::Cuda(storage).to_dtype(&crate::Layout::contiguous(shape), dtype)
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} else {
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let storage = device.rand_normal(shape, dtype, mean, std)?;
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Ok(Storage::Cuda(storage))
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}
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}
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}
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}
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