Write the generated images using the image crate. (#363)

* Use the image crate to write the generated images.

* Make the dependency optional.
This commit is contained in:
Laurent Mazare
2023-08-09 16:26:44 +02:00
committed by GitHub
parent be21d7e75a
commit 3a62aee91f
4 changed files with 31 additions and 6 deletions

View File

@ -245,10 +245,10 @@ fn run(args: Args) -> Result<()> {
if args.intermediary_images {
let image = vae.decode(&(&latents / 0.18215)?)?;
let image = ((image / 2.)? + 0.5)?.to_device(&Device::Cpu)?;
let _image = (image * 255.)?.to_dtype(DType::U8);
let _image_filename =
let image = (image * 255.)?.to_dtype(DType::U8)?;
let image_filename =
output_filename(&final_image, idx + 1, num_samples, Some(timestep_index + 1));
// TODO: save igame
crate::utils::save_image(&image, image_filename)?
}
}
@ -260,9 +260,9 @@ fn run(args: Args) -> Result<()> {
let image = vae.decode(&(&latents / 0.18215)?)?;
// TODO: Add the clamping between 0 and 1.
let image = ((image / 2.)? + 0.5)?.to_device(&Device::Cpu)?;
let _image = (image * 255.)?.to_dtype(DType::U8);
let _image_filename = output_filename(&final_image, idx + 1, num_samples, None);
// TODO: save image.
let image = (image * 255.)?.to_dtype(DType::U8)?;
let image_filename = output_filename(&final_image, idx + 1, num_samples, None);
crate::utils::save_image(&image, image_filename)?
}
Ok(())
}