Add Policy Gradient to Reinforcement Learning examples (#1500)

* added policy_gradient, modified main, ddpg and README

* fixed typo in README

* removed unnecessary imports

* small refactor

* Use clap for picking up the subcommand to run.

---------

Co-authored-by: Laurent <laurent.mazare@gmail.com>
This commit is contained in:
s-casci
2023-12-30 09:01:29 +01:00
committed by GitHub
parent 0a245e6fa4
commit 51e577a682
4 changed files with 275 additions and 124 deletions

View File

@ -8,6 +8,8 @@ use candle_nn::{
};
use rand::{distributions::Uniform, thread_rng, Rng};
use super::gym_env::GymEnv;
pub struct OuNoise {
mu: f64,
theta: f64,
@ -449,3 +451,106 @@ impl DDPG<'_> {
Ok(())
}
}
// The impact of the q value of the next state on the current state's q value.
const GAMMA: f64 = 0.99;
// The weight for updating the target networks.
const TAU: f64 = 0.005;
// The capacity of the replay buffer used for sampling training data.
const REPLAY_BUFFER_CAPACITY: usize = 100_000;
// The training batch size for each training iteration.
const TRAINING_BATCH_SIZE: usize = 100;
// The total number of episodes.
const MAX_EPISODES: usize = 100;
// The maximum length of an episode.
const EPISODE_LENGTH: usize = 200;
// The number of training iterations after one episode finishes.
const TRAINING_ITERATIONS: usize = 200;
// Ornstein-Uhlenbeck process parameters.
const MU: f64 = 0.0;
const THETA: f64 = 0.15;
const SIGMA: f64 = 0.1;
const ACTOR_LEARNING_RATE: f64 = 1e-4;
const CRITIC_LEARNING_RATE: f64 = 1e-3;
pub fn run() -> Result<()> {
let env = GymEnv::new("Pendulum-v1")?;
println!("action space: {}", env.action_space());
println!("observation space: {:?}", env.observation_space());
let size_state = env.observation_space().iter().product::<usize>();
let size_action = env.action_space();
let mut agent = DDPG::new(
&Device::Cpu,
size_state,
size_action,
true,
ACTOR_LEARNING_RATE,
CRITIC_LEARNING_RATE,
GAMMA,
TAU,
REPLAY_BUFFER_CAPACITY,
OuNoise::new(MU, THETA, SIGMA, size_action)?,
)?;
let mut rng = rand::thread_rng();
for episode in 0..MAX_EPISODES {
// let mut state = env.reset(episode as u64)?;
let mut state = env.reset(rng.gen::<u64>())?;
let mut total_reward = 0.0;
for _ in 0..EPISODE_LENGTH {
let mut action = 2.0 * agent.actions(&state)?;
action = action.clamp(-2.0, 2.0);
let step = env.step(vec![action])?;
total_reward += step.reward;
agent.remember(
&state,
&Tensor::new(vec![action], &Device::Cpu)?,
&Tensor::new(vec![step.reward as f32], &Device::Cpu)?,
&step.state,
step.terminated,
step.truncated,
);
if step.terminated || step.truncated {
break;
}
state = step.state;
}
println!("episode {episode} with total reward of {total_reward}");
for _ in 0..TRAINING_ITERATIONS {
agent.train(TRAINING_BATCH_SIZE)?;
}
}
println!("Testing...");
agent.train = false;
for episode in 0..10 {
// let mut state = env.reset(episode as u64)?;
let mut state = env.reset(rng.gen::<u64>())?;
let mut total_reward = 0.0;
for _ in 0..EPISODE_LENGTH {
let mut action = 2.0 * agent.actions(&state)?;
action = action.clamp(-2.0, 2.0);
let step = env.step(vec![action])?;
total_reward += step.reward;
if step.terminated || step.truncated {
break;
}
state = step.state;
}
println!("episode {episode} with total reward of {total_reward}");
}
Ok(())
}