mirror of
https://github.com/huggingface/candle.git
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277 lines
7.9 KiB
C++
277 lines
7.9 KiB
C++
// Copyright © 2023 Apple Inc.
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#pragma once
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#include <metal_math>
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#include "gemm/bf16.h"
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#include "gemm/complex.h"
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///////////////////////////////////////////////////////////////////////////////
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// Type limits utils
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///////////////////////////////////////////////////////////////////////////////
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template <typename U>
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struct Limits {
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static const constant U max = metal::numeric_limits<U>::max();
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static const constant U min = metal::numeric_limits<U>::min();
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static const constant U finite_max = metal::numeric_limits<U>::max();
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static const constant U finite_min = metal::numeric_limits<U>::min();
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};
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#define instantiate_default_limit(type) \
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template <> \
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struct Limits<type> { \
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static constexpr constant type max = metal::numeric_limits<type>::max(); \
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static constexpr constant type min = metal::numeric_limits<type>::min(); \
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static constexpr constant type finite_max = \
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metal::numeric_limits<type>::max(); \
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static constexpr constant type finite_min = \
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metal::numeric_limits<type>::min(); \
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};
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instantiate_default_limit(uint8_t);
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instantiate_default_limit(uint16_t);
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instantiate_default_limit(uint32_t);
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instantiate_default_limit(uint64_t);
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instantiate_default_limit(int8_t);
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instantiate_default_limit(int16_t);
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instantiate_default_limit(int32_t);
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instantiate_default_limit(int64_t);
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#define instantiate_float_limit(type) \
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template <> \
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struct Limits<type> { \
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static constexpr constant type max = \
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metal::numeric_limits<type>::infinity(); \
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static constexpr constant type min = \
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-metal::numeric_limits<type>::infinity(); \
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static constexpr constant type finite_max = \
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metal::numeric_limits<type>::max(); \
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static constexpr constant type finite_min = \
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-metal::numeric_limits<type>::max(); \
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};
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instantiate_float_limit(half);
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instantiate_float_limit(float);
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instantiate_float_limit(bfloat16_t);
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template <>
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struct Limits<bool> {
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static constexpr constant bool max = true;
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static constexpr constant bool min = false;
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};
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///////////////////////////////////////////////////////////////////////////////
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// Indexing utils
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///////////////////////////////////////////////////////////////////////////////
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inline size_t elem_to_loc(
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uint elem,
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device const int* shape,
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device const size_t* strides,
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int ndim) {
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size_t loc = 0;
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for (int i = ndim - 1; i >= 0; --i) {
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loc += (elem % shape[i]) * strides[i];
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elem /= shape[i];
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}
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return loc;
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}
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inline size_t elem_to_loc(
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uint elem,
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constant const int* shape,
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constant const size_t* strides,
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int ndim) {
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size_t loc = 0;
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for (int i = ndim - 1; i >= 0; --i) {
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loc += (elem % shape[i]) * strides[i];
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elem /= shape[i];
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}
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return loc;
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}
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template <int NDIM>
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inline uint2 elem_to_loc_2_nd(
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uint3 elem,
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constant const int shape[NDIM],
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constant const size_t a_strides[NDIM],
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constant const size_t b_strides[NDIM]) {
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uint2 loc = {
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static_cast<uint>(
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elem.x * a_strides[NDIM - 1] + elem.y * a_strides[NDIM - 2]),
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static_cast<uint>(
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elem.x * b_strides[NDIM - 1] + elem.y * b_strides[NDIM - 2])};
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for (int d = NDIM - 3; d >= 0; --d) {
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uint l = elem.z % shape[d];
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loc.x += l * a_strides[d];
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loc.y += l * b_strides[d];
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elem.z /= shape[d];
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}
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return loc;
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}
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template <int NDIM>
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inline size_t elem_to_loc_nd(
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uint3 elem,
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constant const int shape[NDIM],
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constant const size_t strides[NDIM]) {
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size_t loc = elem.x * strides[NDIM - 1] + elem.y * strides[NDIM - 2];
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for (int d = NDIM - 3; d >= 0; --d) {
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loc += (elem.z % shape[d]) * strides[d];
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elem.z /= shape[d];
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}
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return loc;
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}
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inline size_t elem_to_loc_1(uint elem, constant const size_t& stride) {
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return elem * stride;
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}
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inline size_t elem_to_loc_2(uint2 elem, constant const size_t strides[2]) {
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return elem.x * strides[1] + elem.y * strides[0];
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}
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inline size_t elem_to_loc_3(uint3 elem, constant const size_t strides[3]) {
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return elem.x * strides[2] + elem.y * strides[1] + elem.z * strides[0];
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}
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// Non templated version to handle arbitrary dims
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inline size_t elem_to_loc(
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uint3 elem,
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constant const int* shape,
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constant const size_t* strides,
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int ndim) {
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size_t loc = elem.x * strides[ndim - 1] + elem.y * strides[ndim - 2];
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for (int d = ndim - 3; d >= 0; --d) {
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loc += (elem.z % shape[d]) * strides[d];
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elem.z /= shape[d];
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}
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return loc;
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}
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inline uint2 elem_to_loc_2_nd(
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uint3 elem,
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constant const int* shape,
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constant const size_t* a_strides,
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constant const size_t* b_strides,
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int ndim) {
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uint2 loc = {
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static_cast<uint>(
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elem.x * a_strides[ndim - 1] + elem.y * a_strides[ndim - 2]),
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static_cast<uint>(
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elem.x * b_strides[ndim - 1] + elem.y * b_strides[ndim - 2])};
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for (int d = ndim - 3; d >= 0; --d) {
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uint l = elem.z % shape[d];
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loc.x += l * a_strides[d];
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loc.y += l * b_strides[d];
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elem.z /= shape[d];
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}
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return loc;
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}
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template <int NDIM>
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inline uint elem_to_loc_nd(
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uint elem,
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device const int* shape,
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device const size_t* strides);
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template <>
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inline uint elem_to_loc_nd<1>(
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uint elem,
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device const int* shape,
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device const size_t* strides) {
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return (elem % shape[0]) * strides[0];
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}
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template <>
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inline uint elem_to_loc_nd<2>(
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uint elem,
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device const int* shape,
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device const size_t* strides) {
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uint loc = (elem % shape[1]) * strides[1];
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elem /= shape[1];
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loc += (elem % shape[0]) * strides[0];
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return loc;
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}
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template <>
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inline uint elem_to_loc_nd<3>(
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uint elem,
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device const int* shape,
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device const size_t* strides) {
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uint loc = (elem % shape[2]) * strides[2];
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elem /= shape[2];
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loc += (elem % shape[1]) * strides[1];
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elem /= shape[1];
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loc += (elem % shape[0]) * strides[0];
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return loc;
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}
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template <>
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inline uint elem_to_loc_nd<4>(
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uint elem,
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device const int* shape,
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device const size_t* strides) {
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uint loc = (elem % shape[3]) * strides[3];
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elem /= shape[3];
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loc += (elem % shape[2]) * strides[2];
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elem /= shape[2];
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loc += (elem % shape[1]) * strides[1];
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elem /= shape[1];
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loc += (elem % shape[0]) * strides[0];
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return loc;
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}
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///////////////////////////////////////////////////////////////////////////////
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// Calculation utils
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///////////////////////////////////////////////////////////////////////////////
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/** Compute ceil((float)N/(float)M) */
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inline size_t ceildiv(size_t N, size_t M) {
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return (N + M - 1) / M;
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}
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// https://docs.oracle.com/cd/E19957-01/806-3568/ncg_goldberg.html#1202
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inline float log1p(float x) {
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float xp1 = 1.0f + x;
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if (xp1 == Limits<float>::max) {
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return Limits<float>::max;
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}
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if (xp1 == 1.0f) {
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return x;
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}
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return x * (metal::log(xp1) / (xp1 - 1.0f));
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}
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inline bfloat16_t log1p(bfloat16_t x) {
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float xp1 = 1.0f + static_cast<float>(x);
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if (xp1 == Limits<float>::max) {
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return Limits<bfloat16_t>::max;
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}
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if (xp1 == 1.0f) {
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return x;
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}
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return bfloat16_t(x * (metal::log(xp1) / (xp1 - 1.0f)));
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}
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///////////////////////////////////////////////////////////////////////////////
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// SIMD shuffle ops
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///////////////////////////////////////////////////////////////////////////////
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inline uint64_t simd_shuffle_down(uint64_t data, uint16_t delta) {
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return as_type<uint64_t>(
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metal::simd_shuffle_down(as_type<uint2>(data), delta));
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}
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inline int64_t simd_shuffle_down(int64_t data, uint16_t delta) {
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return as_type<int64_t>(
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metal::simd_shuffle_down(as_type<uint2>(data), delta));
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}
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inline bool simd_shuffle_down(bool data, uint16_t delta) {
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return simd_shuffle_down(static_cast<uint32_t>(data), delta);
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}
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