Files
candle/candle-core/src/metal_backend/device.rs
Laurent Mazare a4c56a958e Add the const-set op. (#2910)
* Add the const-set op.

* Cuda implementation.

* Bugfix.

* Metal cleanup.

* Add the metal kernels.

* Add some testing.

* Finish the metal implementation.

* Bump the version.
2025-04-19 10:07:02 +02:00

341 lines
12 KiB
Rust

use crate::{DType, Result};
use candle_metal_kernels::Kernels;
use metal::{Buffer, CommandBuffer, CommandQueue, MTLResourceOptions, NSUInteger};
use std::collections::HashMap;
use std::path::Path;
use std::sync::{Arc, Mutex, RwLock};
use super::MetalError;
/// Unique identifier for cuda devices.
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub struct DeviceId(usize);
impl DeviceId {
pub(crate) fn new() -> Self {
// https://users.rust-lang.org/t/idiomatic-rust-way-to-generate-unique-id/33805
use std::sync::atomic;
static COUNTER: atomic::AtomicUsize = atomic::AtomicUsize::new(1);
Self(COUNTER.fetch_add(1, atomic::Ordering::Relaxed))
}
}
type BufferMap = HashMap<(NSUInteger, MTLResourceOptions), Vec<Arc<Buffer>>>;
pub(crate) struct Commands {
/// Single command queue for the entire device.
command_queue: CommandQueue,
/// One command buffer at a time.
/// The scheduler works by allowing multiple
/// [ComputeCommandEncoder](https://developer.apple.com/documentation/metal/mtlcomputecommandencoder?language=objc)
/// on a single command buffer. Using a single command buffer would be fastest on the GPU but
/// prevents overlapping of CPU and GPU commands (because command buffer needs to be committed
/// to start to work).
/// Despite what the documentation says, command buffers are NOT ordered. They are ordered
/// for their START time, but there's no guarantee that command buffer1 will finish before
/// command buffer2 starts (or there are metal bugs there)
command_buffer: CommandBuffer,
/// Keeps track of the current amount of compute command encoders on the current
/// command buffer
/// Arc, RwLock because of the interior mutability.
command_buffer_index: usize,
/// The maximum amount of [compute command encoder](https://developer.apple.com/documentation/metal/mtlcomputecommandencoder?language=objc) per [command buffer](https://developer.apple.com/documentation/metal/mtlcommandbuffer?language=objc)
compute_per_buffer: usize,
}
impl Commands {
pub(crate) fn new(command_queue: CommandQueue) -> Result<Self> {
let command_buffer = command_queue.new_command_buffer().to_owned();
command_buffer.enqueue();
let compute_per_buffer = match std::env::var("CANDLE_METAL_COMPUTE_PER_BUFFER") {
Ok(val) => val.parse()?,
_ => 50,
};
Ok(Self {
command_queue,
command_buffer,
command_buffer_index: 0,
compute_per_buffer,
})
}
pub fn command_buffer(&mut self) -> Result<(bool, CommandBuffer)> {
let mut command_buffer = self.command_buffer.to_owned();
let mut flushed = false;
if self.command_buffer_index > self.compute_per_buffer {
self.command_buffer.commit();
command_buffer = self.command_queue.new_command_buffer().to_owned();
self.command_buffer = command_buffer.clone();
self.command_buffer_index = 0;
flushed = true;
}
self.command_buffer_index += 1;
Ok((flushed, command_buffer))
}
pub fn wait_until_completed(&mut self) -> Result<()> {
match self.command_buffer.status() {
metal::MTLCommandBufferStatus::Committed
| metal::MTLCommandBufferStatus::Scheduled
| metal::MTLCommandBufferStatus::Completed => {
panic!("Already committed");
}
_ => {}
}
self.command_buffer.commit();
self.command_buffer.wait_until_completed();
self.command_buffer = self.command_queue.new_command_buffer().to_owned();
Ok(())
}
}
#[derive(Clone)]
pub struct MetalDevice {
/// Unique identifier, the registryID is not sufficient as it identifies the GPU rather than
/// the device itself.
pub(crate) id: DeviceId,
/// Raw metal device: <https://developer.apple.com/documentation/metal/mtldevice?language=objc>
pub(crate) device: metal::Device,
pub(crate) commands: Arc<RwLock<Commands>>,
/// Simple allocator struct.
/// The buffers are stored in size buckets since ML tends to use similar shapes over and over.
/// We store the buffers in [`Arc`] because it's much faster than Obj-c internal ref counting
/// (could be linked to FFI communication overhead).
///
/// Whenever a buffer has a strong_count==1, we can reuse it, it means it was dropped in the
/// graph calculation, and only we the allocator kept a reference to it, therefore it's free
/// to be reused. However, in order for this to work, we need to guarantee the order of
/// operation, so that this buffer is not being used by another kernel at the same time.
/// Arc is the CPU reference count, it doesn't mean anything on the GPU side of things.
///
/// Whenever we actually allocate a new buffer, we make a full sweep to clean up unused buffers
/// (strong_count = 1).
pub(crate) buffers: Arc<RwLock<BufferMap>>,
/// Simple keeper struct to keep track of the already compiled kernels so we can reuse them.
/// Heavily used by [`candle_metal_kernels`]
pub(crate) kernels: Arc<Kernels>,
/// Seed for random number generation.
pub(crate) seed: Arc<Mutex<Buffer>>,
}
impl std::fmt::Debug for MetalDevice {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(f, "MetalDevice({:?})", self.id)
}
}
impl std::ops::Deref for MetalDevice {
type Target = metal::DeviceRef;
fn deref(&self) -> &Self::Target {
&self.device
}
}
impl MetalDevice {
#[cfg(not(target_arch = "wasm32"))]
pub fn compile(
&self,
func_name: &'static str,
kernel: ug::lang::ssa::Kernel,
) -> Result<metal::ComputePipelineState> {
let mut buf = vec![];
ug_metal::code_gen::gen(&mut buf, func_name, &kernel)?;
let metal_code = String::from_utf8(buf)?;
let lib = self
.device
.new_library_with_source(&metal_code, &metal::CompileOptions::new())
.map_err(MetalError::from)?;
let func = lib
.get_function(func_name, None)
.map_err(MetalError::from)?;
let pl = self
.device
.new_compute_pipeline_state_with_function(&func)
.map_err(MetalError::from)?;
Ok(pl)
}
pub fn id(&self) -> DeviceId {
self.id
}
pub fn metal_device(&self) -> &metal::Device {
&self.device
}
fn drop_unused_buffers(&self) -> Result<()> {
let mut buffers = self.buffers.write().map_err(MetalError::from)?;
for subbuffers in buffers.values_mut() {
let newbuffers = subbuffers
.iter()
.filter(|s| Arc::strong_count(*s) > 1)
.map(Arc::clone)
.collect();
*subbuffers = newbuffers;
}
Ok(())
}
pub fn command_buffer(&self) -> Result<CommandBuffer> {
let mut commands = self.commands.write().map_err(MetalError::from)?;
let (flushed, command_buffer) = commands.command_buffer()?;
if flushed {
self.drop_unused_buffers()?
}
Ok(command_buffer)
}
pub fn wait_until_completed(&self) -> Result<()> {
let mut commands = self.commands.write().map_err(MetalError::from)?;
commands.wait_until_completed()
}
pub fn kernels(&self) -> &Kernels {
&self.kernels
}
pub fn device(&self) -> &metal::Device {
&self.device
}
/// Creates a new buffer (not necessarily zeroed).
/// The buffer is [MTLPrivate](https://developer.apple.com/documentation/metal/mtlstoragemode)
/// This means the buffer data cannot be read on the CPU directly.
///
/// [`name`] is only used to keep track of the resource origin in case of bugs
pub fn new_buffer(
&self,
element_count: usize,
dtype: DType,
name: &str,
) -> Result<Arc<Buffer>> {
let size = (element_count * dtype.size_in_bytes()) as NSUInteger;
self.allocate_buffer(size, MTLResourceOptions::StorageModePrivate, name)
}
/// Creates a new buffer (not necessarily zeroed).
/// The buffer is [MTLManaged](https://developer.apple.com/documentation/metal/mtlstoragemode)
/// This means the buffer can be read on the CPU but will require manual
/// synchronization when the CPU memory is modified
/// Used as a bridge to gather data back from the GPU
pub fn new_buffer_managed(&self, size: NSUInteger) -> Result<Arc<Buffer>> {
self.allocate_buffer(size, MTLResourceOptions::StorageModeManaged, "managed")
}
/// Creates a new buffer from data.
/// The buffer is [MTLManaged](https://developer.apple.com/documentation/metal/mtlstoragemode)
///
/// Does not require synchronization, as [newBufferWithBytes](https://developer.apple.com/documentation/metal/mtldevice/1433429-newbufferwithbytes)
/// allocates the buffer and copies over the existing data before returning the MTLBuffer.
pub fn new_buffer_with_data<T>(&self, data: &[T]) -> Result<Arc<Buffer>> {
let size = core::mem::size_of_val(data) as NSUInteger;
let new_buffer = self.device.new_buffer_with_data(
data.as_ptr().cast(),
size,
MTLResourceOptions::StorageModeManaged,
);
let mut buffers = self.buffers.write().map_err(MetalError::from)?;
let subbuffers = buffers
.entry((size, MTLResourceOptions::StorageModeManaged))
.or_insert(vec![]);
let new_buffer = Arc::new(new_buffer);
subbuffers.push(new_buffer.clone());
Ok(new_buffer)
}
pub fn allocate_zeros(&self, size_in_bytes: usize) -> Result<Arc<Buffer>> {
let buffer = self.allocate_buffer(
size_in_bytes as NSUInteger,
MTLResourceOptions::StorageModePrivate,
"allocate_zeros",
)?;
let command_buffer = self.command_buffer()?;
command_buffer.set_label("zeros");
let blit = command_buffer.new_blit_command_encoder();
blit.fill_buffer(
&buffer,
metal::NSRange {
location: 0,
length: buffer.length(),
},
0,
);
blit.end_encoding();
Ok(buffer)
}
/// The critical allocator algorithm
fn allocate_buffer(
&self,
size: NSUInteger,
option: MTLResourceOptions,
_name: &str,
) -> Result<Arc<Buffer>> {
let mut buffers = self.buffers.write().map_err(MetalError::from)?;
if let Some(b) = find_available_buffer(size, option, &buffers) {
// Cloning also ensures we increment the strong count
return Ok(b.clone());
}
let size = buf_size(size);
let subbuffers = buffers.entry((size, option)).or_insert(vec![]);
let new_buffer = self.device.new_buffer(size as NSUInteger, option);
let new_buffer = Arc::new(new_buffer);
subbuffers.push(new_buffer.clone());
Ok(new_buffer)
}
/// Create a metal GPU capture trace on [`path`].
pub fn capture<P: AsRef<Path>>(&self, path: P) -> Result<()> {
let capture = metal::CaptureManager::shared();
let descriptor = metal::CaptureDescriptor::new();
descriptor.set_destination(metal::MTLCaptureDestination::GpuTraceDocument);
descriptor.set_capture_device(self);
// The [set_output_url] call requires an absolute path so we convert it if needed.
if path.as_ref().is_absolute() {
descriptor.set_output_url(path);
} else {
let path = std::env::current_dir()?.join(path);
descriptor.set_output_url(path);
}
capture
.start_capture(&descriptor)
.map_err(MetalError::from)?;
Ok(())
}
}
fn buf_size(size: NSUInteger) -> NSUInteger {
size.saturating_sub(1).next_power_of_two() as NSUInteger
}
fn find_available_buffer(
size: NSUInteger,
option: MTLResourceOptions,
buffers: &BufferMap,
) -> Option<Arc<Buffer>> {
let mut best_buffer: Option<&Arc<Buffer>> = None;
let mut best_buffer_size: NSUInteger = NSUInteger::MAX;
for ((buffer_size, buffer_option), subbuffers) in buffers.iter() {
if buffer_size >= &size && buffer_size < &best_buffer_size && buffer_option == &option {
for sub in subbuffers {
if Arc::strong_count(sub) == 1 {
best_buffer = Some(sub);
best_buffer_size = *buffer_size;
}
}
}
}
best_buffer.cloned()
}