import FlatBuffers import Foundation func run() { // create a `FlatBufferBuilder`, which will be used to serialize objects let builder = FlatBufferBuilder(initialSize: 1024) let weapon1Name = builder.create(string: "Sword") let weapon2Name = builder.create(string: "Axe") // start creating the weapon by calling startWeapon let weapon1Start = Weapon.startWeapon(&builder) Weapon.add(name: weapon1Name, &builder) Weapon.add(damage: 3, &builder) // end the object by passing the start point for the weapon 1 let sword = Weapon.endWeapon(&builder, start: weapon1Start) let weapon2Start = Weapon.startWeapon(&builder) Weapon.add(name: weapon2Name, &builder) Weapon.add(damage: 5, &builder) let axe = Weapon.endWeapon(&builder, start: weapon2Start) // Create a FlatBuffer `vector` that contains offsets to the sword and axe // we created above. let weaponsOffset = builder.createVector(ofOffsets: [sword, axe]) }