Add 1d upsampling. (#839)

* Add 1d upsampling.

* Add the interpolate functions.
This commit is contained in:
Laurent Mazare
2023-09-13 17:50:39 +02:00
committed by GitHub
parent 31ab2ddaeb
commit 9a465e1b26
8 changed files with 86 additions and 2 deletions

View File

@ -727,6 +727,36 @@ impl Map1 for MaxPool2D {
}
}
struct UpsampleNearest1D(usize);
impl Map1 for UpsampleNearest1D {
fn f<T: WithDType>(&self, src: &[T], layout: &Layout) -> Result<Vec<T>> {
// TODO: Specialized implementation for the case 2*sz?
let dst_sz = self.0;
let (b_sz, c, src_sz) = layout.shape().dims3()?;
let stride = layout.stride();
let stride_sz = stride[2];
let src_index = layout.start_offset();
let scale_sz = src_sz as f64 / dst_sz as f64;
let mut dst = vec![T::zero(); b_sz * c * dst_sz];
let src_idxs = (0..dst_sz)
.map(|idx| usize::min(src_sz - 1, (idx as f64 * scale_sz) as usize))
.collect::<Vec<_>>();
for b_idx in 0..b_sz {
let dst = &mut dst[b_idx * c * dst_sz..];
let src_index = src_index + b_idx * stride[0];
for c_idx in 0..c {
let dst = &mut dst[c_idx * dst_sz..];
let src_index = src_index + c_idx * stride[1];
for (idx, src_idx) in src_idxs.iter().enumerate() {
dst[idx] = src[src_index + src_idx * stride_sz]
}
}
}
Ok(dst)
}
}
struct UpsampleNearest2D(usize, usize);
impl Map1 for UpsampleNearest2D {
@ -2137,6 +2167,10 @@ impl BackendStorage for CpuStorage {
MaxPool2D(kernel_size, stride).map(self, layout)
}
fn upsample_nearest1d(&self, layout: &Layout, sz: usize) -> Result<Self> {
UpsampleNearest1D(sz).map(self, layout)
}
fn upsample_nearest2d(&self, layout: &Layout, h: usize, w: usize) -> Result<Self> {
UpsampleNearest2D(h, w).map(self, layout)
}